Script: L1floorspikes

From Ultima Online: The Second Age
Revision as of 21:09, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">trigger</span> enterrange(0x00) { <span style="color:#0000FF">int</span> damage; <span style="color:#0000FF">if</span> (!hasObjVar|<span...")
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trigger enterrange(0x00)
{
  int damage;
  if (!hasObjVar(this, "disarmed"))
  {
    damage = dice(0x03, 0x05);
    setCurHP(target, getCurHP(target) - damage);
  }
  return (0x00);
}
trigger message("FSdisarm")
{
  int Q5DQ;
  if (!hasObjVar(this, "disarmed"))
  {
    setObjVar(this, "disarmed", Q5DQ);
  }
  return (0x00);
}
trigger message("FSreload")
{
  int Q5DQ;
  if (!hasObjVar(this, "disarmed"))
  {
    setObjVar(this, "disarmed", Q5DQ);
  }
  return (0x00);
}