Difference between revisions of "Script: Guilded"

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Line 49: Line 49:
 
  <span style="color:#0000FF">function</span> <span style="color:#0000FF">string</span> myGuildTitle()
 
  <span style="color:#0000FF">function</span> <span style="color:#0000FF">string</span> myGuildTitle()
 
  {
 
  {
   <span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](me, <span style="color:#800000">"[[myGuildTitle|<span style="color:#2B91AF">myGuildTitle</span>]]"</span>))
+
   <span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](me, <span style="color:#800000">"myGuildTitle"</span>))
 
   {
 
   {
 
     [[Script_Function:_Cleanup|<span style="color:#2B91AF">cleanup</span>]](me);
 
     [[Script_Function:_Cleanup|<span style="color:#2B91AF">cleanup</span>]](me);
 
   }
 
   }
   <span style="color:#0000FF">string</span> x = [[Engine Function:_getObjVar|<span style="color:#FF0000;font-weight:bold">getObjVar</span>]](me, <span style="color:#800000">"[[myGuildTitle|<span style="color:#2B91AF">myGuildTitle</span>]]"</span>);
+
   <span style="color:#0000FF">string</span> x = [[Engine Function:_getObjVar|<span style="color:#FF0000;font-weight:bold">getObjVar</span>]](me, <span style="color:#800000">"myGuildTitle"</span>);
 
   <span style="color:#0000FF">return</span> (x);
 
   <span style="color:#0000FF">return</span> (x);
 
  }
 
  }

Latest revision as of 07:10, 24 October 2018

forward string guildName();
forward string Q4UL();
forward string myGuildTitle();
forward void Q4TI(obj this);
forward void cleanup(obj this);
member obj me;
trigger lookedat
{
  string ab = getObjVar(this, "guildAbbreviation");
  if (ab == "none")
  {
    ab = guildName();
  }
  if (hasObjVar(this, "displayGuildAbbr"))
  {
    barkTo(this, looker, "[" + ab + "]");
  }
  return (0x01);
}
trigger objectloaded
{
  Q4TI(this);
  return (0x01);
}
function string guildName()
{
  if (!hasObjVar(me, "guildName"))
  {
    cleanup(me);
  }
  string x = getObjVar(me, "guildName");
  return (x);
}
function string Q4UL()
{
  if (!hasObjVar(me, "guildAbbreviation"))
  {
    cleanup(me);
  }
  string x = getObjVar(me, "guildAbbreviation");
  return (x);
}
function string myGuildTitle()
{
  if (!hasObjVar(me, "myGuildTitle"))
  {
    cleanup(me);
  }
  string x = getObjVar(me, "myGuildTitle");
  return (x);
}
trigger creation
{
  me = this;
  setObjVar(this, "guildName", "unaffiliated");
  setObjVar(this, "guildAbbreviation", "none");
  setObjVar(this, "myGuildTitle", "");
  Q4TI(this);
  return (0x01);
}
function void Q4TI(obj this)
{
  if (!hasObjVar(this, "guildstoneId"))
  {
    cleanup(me);
    return ();
  }
  obj Q4UE = getObjVar(this, "guildstoneId");
  list blah;
  multimessage(Q4UE, "updateMyGuildInfo", blah);
  return ();
}
trigger message("updateGuildInfo")
{
  int Q4ZH = args[0x00];
  string Q43M = args[0x01];
  string Q43L = args[0x02];
  string Q43O = args[0x03];
  if (Q43M != guildName())
  {
    systemMessage(this, "The name of your guild has changed from " + guildName() + " to " + Q43M + ".");
    setObjVar(this, "guildName", Q43M);
  }
  if (Q43L != Q4UL())
  {
    systemMessage(this, "Your guild abbreviation has changed from " + Q4UL() + " to " + Q43L + ".");
    setObjVar(this, "guildAbbreviation", Q43L);
  }
  if (Q43O != myGuildTitle())
  {
    systemMessage(this, "You have been given a new guild title: " + Q43O + ".");
    setObjVar(this, "myGuildTitle", Q43O);
  }
  if (!Q4ZH)
  {
    systemMessage(this, "You have been dismissed from " + guildName() + ".");
    cleanup(this);
  }
  return (0x01);
}
function void cleanup(obj this)
{
  removeObjVar(this, "guildName");
  removeObjVar(this, "guildAbbreviation");
  removeObjVar(this, "myGuildTitle");
  removeObjVar(this, "guildstoneId");
  removeObjVar(this, "displayGuildAbbr");
  detachScript(this, "guilded");
  return ();
}
trigger message("removedFromGuild")
{
  cleanup(this);
  return (0x01);
}
trigger message("guildMessage")
{
  string Q65L = args[0x00];
  systemMessage(this, "Guild message: " + Q65L);
  return (0x01);
}
trigger message("globalGuildMessage")
{
  string Q65L = args[0x00];
  systemMessage(this, "Guild message: " + Q65L);
  return (0x01);
}