Difference between revisions of "Script: Gentrap"

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(Created page with " <span style="color:#0000FF">trigger</span> enterrange(0x02) { <span style="color:#0000FF">int</span> damage; damage = dice|<span style="color:#FF0000;font-weight:bol...")
 
 
Line 2: Line 2:
 
  {
 
  {
 
   <span style="color:#0000FF">int</span> damage;
 
   <span style="color:#0000FF">int</span> damage;
   damage = [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x05, 0x05);
+
   damage = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x05, 0x05);
 
   [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, damage);
 
   [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, damage);
 
   <span style="color:#0000FF">return</span> (0x00);
 
   <span style="color:#0000FF">return</span> (0x00);
 
  }
 
  }

Latest revision as of 22:28, 18 October 2018

trigger enterrange(0x02)
{
  int damage;
  damage = dice(0x05, 0x05);
  loseHP(target, damage);
  return (0x00);
}