Difference between revisions of "Script: Dec4 blade trap"

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(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"blades"</span>) { <span style="...")
 
 
Line 10: Line 10:
 
     for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++)
 
     for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++)
 
     {
 
     {
       [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x0A, 0x05));
+
       [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x0A, 0x05));
 
     }
 
     }
 
   }
 
   }
 
   <span style="color:#0000FF">return</span> (0x00);
 
   <span style="color:#0000FF">return</span> (0x00);
 
  }
 
  }

Latest revision as of 22:31, 18 October 2018

inherits globals;
trigger message("blades")
{
  list Q67G;
  getMobsInRange(Q67G, getLocation(this), 0x01);
  doLocAnimation(getLocation(this), 0x11AD, 0x02, 0x0A, 0x00, 0x00);
  if (!numInList(Q67G) == 0x00)
  {
    for(int i = 0x00; i < numInList(Q67G); i++)
    {
      loseHP(Q67G[i], dice(0x0A, 0x05));
    }
  }
  return (0x00);
}