Difference between revisions of "Script: Cov3 spike master"

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(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">member</span> <span style="color:#0000FF">int</span> Q468; <span style="color:#0000FF...")
 
 
Line 18: Line 18:
 
   for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++)
 
   for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++)
 
   {
 
   {
     [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05));
+
     [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05));
 
   }
 
   }
 
   <span style="color:#0000FF">return</span> (0x00);
 
   <span style="color:#0000FF">return</span> (0x00);

Latest revision as of 22:30, 18 October 2018

inherits globals;
member int Q468;
trigger creation
{
  setType(this, 0x01);
  Q468 = 0x01;
  callback(this, 0x01, 0x24);
  return (0x00);
}
trigger message("doAnimation")
{
  list Q67G;
  doLocAnimation(getLocation(this), 0x111C, 0x02, 0x10, 0x00, 0x00);
  getMobsInRange(Q67G, getLocation(this), 0x01);
  for(int i = 0x00; i < numInList(Q67G); i++)
  {
    loseHP(Q67G[i], dice(0x14, 0x05));
  }
  return (0x00);
}
trigger callback(0x24)
{
  list Q5DQ;
  loc Q5V2 = 0x15C3, 0x0754, 0x07;
  loc Q5V1 = 0x15BF, 0x0754, 0x07;
  if (Q468 == 0x01)
  {
    messageToRange(getLocation(this), 0x02, "doAnimation", Q5DQ);
  }
  if (Q468 == 0x02)
  {
    messageToRange(Q5V2, 0x02, "doAnimation", Q5DQ);
  }
  if (Q468 == 0x03)
  {
    messageToRange(Q5V1, 0x02, "doAnimation", Q5DQ);
  }
  if (Q468 == 0x04)
  {
    Q468 = 0x01;
  }
  else
  {
    Q468 = Q468 + 0x01;
  }
  callback(this, 0x01, 0x24);
  return (0x00);
}