Script: Clumsy

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Revision as of 15:09, 6 October 2018 by Grimoric (talk | contribs)
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inherits clumsybase;
trigger use
{
  Q4M9(this, user);
  return (0x00);
}
trigger message("castspell")
{
  obj user = Q4BB(this, args);
  if (!isValid(user))
  {
    return (0x00);
  }
  Q5RD(user, this);
  Q4WO(user, this);
  return (0x00);
}
trigger targetobj
{
  if (!Q4C8(user, this))
  {
    return (0x01);
  }
  if (usedon == NULL())
  {
    return (0x00);
  }
  if (Q49V(user, usedon, 0x00))
  {
    if (!Q5YC(user, this))
    {
      return (0x00);
    }
    if (Q4LT(user, getLocation(usedon), this))
    {
      if (hasScript(usedon, "reflctor"))
      {
        doMobAnimation(usedon, 0x37B9, 0x0A, 0x05, 0x00, 0x00);
        Q4J7(usedon, user, 0x01);
        detachScript(usedon, "reflctor");
      }
      else
      {
        Q4J7(user, usedon, 0x00);
      }
    }
    else
    {
      Q4RD(user);
    }
  }
  return (0x00);
}
trigger creation
{
  return (0x00);
}
trigger callback(0x49)
{
  obj user = getObjVar(this, "user");
  obj target = getObjVar(this, "target");
  if (Q41X(user, target))
  {
    Q4J7(target, user, 0x01);
    Q5MF(target);
  }
  else
  {
    Q4J7(user, target, 0x00);
  }
  return (0x00);
}