Script: Tutranger
From Ultima Online: The Second Age
inherits globals;
trigger creation { member int Q4XI = 0x00; member int Q5YX = 0x00; return (0x01); }
trigger enterrange(0x04) { if (isPlayer(target)) { list args = 0x06; multimessage(target, "foundme", args) } return (0x01); }
trigger speech("*") { if (!isPlayer(speaker)) { return (0x01); } list text; string Q698; split(text, arg); for(int i = 0x00; i < numInList(text); i++) { Q698 = text[i]; if (((Q698 == "tracking") || (Q698 == "track") || (Q698 == "hunt")) && !Q5YX) { bark(this, "You would like to learn tracking, eh? Are you perchance going after that dragon?"); Q4XI = 0x01; return (0x00); } if (Q698 == "dragon") { if (!Q5YX) { bark(this, "What of the dragon, are you on the hunt for it?"); Q4XI = 0x01; } else { bark(this, "I am just relieved that the terrible monster will be dead soon."); } return (0x00); } if (((Q698 == "no") || (Q698 == "nope") || (Q698 == "n") || (Q698 == "nay")) && !Q5YX) { if (Q4XI) { bark(this, "That is a shame, the town was hoping someone like you could help us."); Q4XI = 0x00; return (0x00); } } if (((Q698 == "yes") || (Q698 == "yup") || (Q698 == "y") || (Q698 == "aye")) && !Q5YX) { if (Q4XI) { list args = 0x06; if (getSkillLevel(speaker, 0x26) < 0x3C) { bark(this, "Bless thee sir, for that cause I will teach you to track it down for free!"); systemMessage(speaker, "Your skill level increases."); addSkillLevel(speaker, 0x26, (0x64 - getSkillLevel(speaker, 0x26)) * 0x0A); multimessage(speaker, "usedme", args); Q5YX = 0x01; } else { multimessage(speaker, "usedme", args); bark(this, "I wish I could help you, but there is nothing more I can do to aid you on your quest."); } return (0x00); Q4XI = 0x00; } } } Q4XI = 0x00; return (0x01); }