Script: Trap gas wall

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inherits globals;
trigger creation
{
  setType(this, 0x01);
  return (0x00);
}
trigger enterrange(0x03)
{
  if (isDead(target))
  {
    return (0x01);
  }
  doLocAnimation(getLocation(this), 0x113A, 0x03, 0x10, 0x00, 0x00);
  return (0x01);
}
trigger enterrange(0x01)
{
  if (isDead(target))
  {
    return (0x01);
  }
  doLocAnimation(getLocation(this), 0x113A, 0x03, 0x10, 0x00, 0x00);
  loseHP(target, dice(0x03, 0x0A));
  return (0x01);
}