Script: Starteq
From Ultima Online: The Second Age
trigger creation { overloadWeight(this, 0x02); if (isWeapon(this)) { int Q68O = 0x00; if (isSlashing(this)) { Q68O = 0x01; } if (isBashing(this)) { Q68O = 0x02; } if (isPiercing(this)) { Q68O = 0x03; } if (isRanged(this)) { Q68O = 0x04; } if (Q68O > 0x00) { int Q5Z4 = 0x3C + Q68O; int Q527 = applyWeaponTemplate(this, Q5Z4); } string Q5C2; Q5C2 = getWeaponName(this) + " (practice weapon)"; setObjVar(this, "lookAtText", Q5C2); } return (0x01); }