Script: Mushroom

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inherits sndfx;
trigger enterrange(0x02)
{
  if (!hasObjVar(this, "working"))
  {
    sfx(getLocation(this), 0x011B, 0x00);
    setObjVar(this, "working", 0x01);
    callback(this, 0x02, 0x01);
    setType(this, 0x1126);
    loseHP(target, dice(0x02, 0x04));
  }
  return (0x01);
}
trigger callback(0x01)
{
  if (hasObjVar(this, "working"))
  {
    removeObjVar(this, "working");
  }
  setType(this, 0x1125);
  if (!isInArea("dungn", getLocation(this), 0x00))
  {
    deleteObject(this);
  }
  return (0x00);
}