Script: Mascurse
From Ultima Online: The Second Age
inherits mascursebase;
trigger use { Q4M9(this, user); return (0x00); }
trigger message("castspell") { obj user = Q4BB(this, args); if (!isValid(user)) { return (0x00); } Q5RD(user, this); Q4WN(user, this, 0x0A); return (0x00); }
trigger targetloc { if (!Q4C8(user, this)) { return (0x01); } if (!isInMap(place)) { return (0x00); } if (canSeeLoc(user, place) == 0x01) { if (!Q5YC(user, this)) { return (0x00); } if (Q4LT(user, place, this)) { Q4KU(user, place); } else { Q4RD(user); } } else { systemMessage(user, "Target cannot be seen."); } return (0x00); }
trigger creation { return (0x00); }
trigger callback(0x49) { obj user = getObjVar(this, "user"); obj target = getObjVar(this, "target"); loc there = getLocation(target); Q4KU(user, there); return (0x00); }