Script: Hitclmsy
From Ultima Online: The Second Age
inherits clumsybase;
trigger creation { setObjVar(this, "magicItemModifier", 0x04); shortcallback(this, 0x01, 0x2F); return (0x01); }
trigger callback(0x2F) { int Q54U; int Q4Q1 = getResource(Q54U, this, "magic", 0x03, 0x02); int charges = Q54U / 0x03; setObjVar(this, "charges", charges); return (0x01); }
trigger ishitting { int charges = getObjVar(this, "charges"); if (charges <= 0x00) { return (0x01); } obj Q68V = getTopmostContainer(this); if (hasScript(victim, "reflctor")) { doMobAnimation(victim, 0x37B9, 0x0A, 0x05, 0x00, 0x00); Q4J7(victim, Q68V, 0x01); detachScript(victim, "reflctor"); } else { Q4J7(Q68V, victim, 0x00); } charges = charges - 0x01; setObjVar(this, "charges", charges); returnResourcesToBank(this, 0x03, "magic"); if (charges <= 0x00) { systemMessage(Q68V, "This magic item is out of charges."); } return (0x01); }