Script: Floortrigger1
From Ultima Online: The Second Age
inherits sndfx;
trigger enterrange(0x00) { loc Q67W = 0x1430, 0x0257, 0x00; list Q5DQ; sfx(getLocation(this), 0x0122, 0x00); messageToRange(Q67W, 0x01, "wall_trap_disarm", Q5DQ); callback(this, 0x02, 0x01); setType(this, 0x1123); callback(this, 0x3C, 0x02); return (0x01); }
trigger callback(0x01) { setType(this, 0x1122); return (0x00); }
trigger callback(0x02) { loc Q67W = 0x1430, 0x0257, 0x00; list Q5DQ; messageToRange(Q67W, 0x01, "wall_trap_reload", Q5DQ); return (0x00); }