Script: Eat
From Ultima Online: The Second Age
inherits itemmanip;
function void Q4NG(obj user, int Q4QY) { if (isAtHome(this)) { systemMessage(user, "You can't eat that, it belongs to someone else."); return (); } loc Q61U = getLocation(this); int Q5OD = getObjVar(this, "satiety"); int satiety = getSatiety(user); if (satiety > 0x18) { systemMessage(user, "You are simply too full to eat any more!"); return (); } addSatiety(user, Q5OD); addFatigue(user, Q5OD); if (satiety < 0x05) { systemMessage(user, "You eat the food, but are still extremely hungry."); } if ((satiety >= 0x05) && (satiety < 0x0A)) { systemMessage(user, "You eat the food, and begin to feel more satiated."); } if ((satiety >= 0x0A) && (satiety < 0x14)) { systemMessage(user, "After eating the food, you feel much less hungry."); } if ((satiety >= 0x14) && (satiety < 0x18)) { systemMessage(user, "You feel quite full after consuming the food."); } if (satiety >= 0x18) { systemMessage(user, "You manage to eat the food, but you are stuffed!"); } int Q5LD = random(0x01, 0x03); if (Q5LD == 0x01) { sfx(Q61U, 0x3A, 0x00); } if (Q5LD == 0x02) { sfx(Q61U, 0x3B, 0x00); } if (Q5LD == 0x03) { sfx(Q61U, 0x3C, 0x00); } if (Q4QY != 0x00) { obj Q5CN = createGlobalObjectOn(this, Q4QY); destroyOne(this); } else { destroyOne(this); } return (); }