Script: Door one
From Ultima Online: The Second Age
trigger message("unlocked") { int Q5DQ; if (!hasObjVar(this, "unlocked")) { setObjVar(this, "unlocked", Q5DQ); callback(this, 0x78, 0x01); } return (0x00); }
trigger use { if (!hasObjVar(this, "unlocked")) { bark(this, "This door appears to be locked."); return (0x00); } return (0x01); }
trigger callback(0x01) { if (hasObjVar(this, "unlocked")) { removeObjVar(this, "unlocked"); } return (0x00); }