Script: Dec stairs
From Ultima Online: The Second Age
inherits globals;
trigger enterrange(0x01) { loc Q648; loc Q59R = getLocation(this); loc Q52X = 0x1461, 0x024B, (0x00 - 0x14); loc Q530 = 0x14B9, 0x0213, 0x0A; loc Q531 = 0x14E3, 0x0242, (0x00 - 0x14); loc Q52Z = 0x1411, 0x028A, 0x0F; loc Q52Y = 0x1462, 0x02FA, (0x00 - 0x23); loc Q52V = 0x14BA, 0x0289, 0x0F; loc Q64A = 0x1461, 0x0246, 0x00; loc Q64D = 0x14B9, 0x0216, 0x00; loc Q64E = 0x14DE, 0x0242, 0x00; loc Q64C = 0x1415, 0x028A, 0x00; loc Q64B = 0x1462, 0x02F6, (0x00 - 0x14); loc Q649 = 0x14BA, 0x028E, 0x00; if (Q59R == Q52X) { Q648 = Q64D; } if (Q59R == Q530) { Q648 = Q64A; } if (Q59R == Q531) { Q648 = Q64C; } if (Q59R == Q52Z) { Q648 = Q64E; } if (Q59R == Q52Y) { Q648 = Q649; } if (Q59R == Q52V) { Q648 = Q64B; } if (!teleport(target, Q648)) { return (0x01); } return (0x00); }