Script: Trap gas trap
From Ultima Online: The Second Age
inherits globals;
trigger creation { setType(this, 0x01); return (0x00); }
trigger enterrange(0x03) { if (isDead(target)) { return (0x01); } if (!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00); callBack(this, 0x03, 0x24); } return (0x01); }
trigger enterrange(0x01) { if (isDead(target)) { return (0x01); } if (!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00); callBack(this, 0x03, 0x24); } return (0x01); }
trigger enterrange(0x00) { if (isDead(target)) { return (0x01); } int damage; if (!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00); damage = dice(0x02, 0x14); loseHP(target, damage); } return (0x01); }