Script: Statue spikes two
From Ultima Online: The Second Age
inherits sndfx;
trigger message("disarm") { if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", 0x01); callBack(this, 0x3C, 0x24); } return (0x00); }
trigger callback(0x24) { if (hasObjVar(this, "disarmed")) { removeObjVar(this, "disarmed"); } return (0x00); }
trigger enterrange(0x01) { if (isDead(target)) { return (0x01); } if (!hasObjVar(this, "disarmed")) { loc Q61U - getLocation(this); sfx(Q61U, 0x022D, 0x00); doLocAnimation(Q61U, 0x1109, 0x01, 0x10, 0x00, 0x00); } return (0x01); }
trigger enterrange(0x00) { if (isDead(target)) { return (0x01); } if (!hasObjVar(this, "disarmed")) { loc Q61U - getLocation(this); sfx(Q61U, 0x022D, 0x00); doLocAnimation(Q61U, 0x1109, 0x01, 0x10, 0x00, 0x00); loseHP(target, dice(0x0A, 0x05)); } return (0x01); }