Script: Sha fire circle
From Ultima Online: The Second Age
trigger message("poof") { list Q67G; obj Q67D; loc Q59R = getLocation(this); doLocAnimation(Q59R, 0x3709, 0x01, 0x0100, 0x00, 0x00); getMobsInRange(Q67G, Q59R, 0x01); if (numInList(Q67G) != 0x00) { for(int i = 0x00; i < numInList(Q67G); i++) { Q67D = Q67G[i]; loseHP(Q67D, dice(0x08, 0x08)); } } return (0x00); }