Script: Scissors
From Ultima Online: The Second Age
inherits sndfx;
function void Q66C(obj item) { int Q4Q1; string Q69U; string Q5C2; int Q664; Q4Q1 = getResource(Q664, item, "cloth", 0x03, 0x02); if (Q4Q1) { Q69U = Q664; Q5C2 = Q69U + " yards of cloth"; setObjVar(item, "lookAtText", Q5C2); } else { Q4Q1 = getResource(Q664, item, "leather", 0x03, 0x02); if (Q4Q1) { Q69U = Q664; Q5C2 = Q69U + " yards of leather"; setObjVar(item, "lookAtText", Q5C2); } } return (); }
trigger use { systemMessage(user, "What cloth should I use these scissors on?"); targetObj(user, this); return (0x01); }
trigger targetobj { if (usedon == NULL()) { return (0x00); } int Q66P = getObjType(usedon); loc location = getLocation(user); obj Q47L; obj Q47G; int Q5UA = getHue(usedon); int Q4Q1; int Q4DL; switch (Q66P) { case 0x0F95 case 0x0F96 case 0x0F97 case 0x0F98 case 0x0F99 case 0x0F9A case 0x0F9B case 0x0F9C case 0x0F9C case 0x175D case 0x175E case 0x175F case 0x1760 case 0x1761 case 0x1762 case 0x1763 case 0x1764 case 0x1765 case 0x1766 case 0x1767 case 0x1768 if (isAtHome(usedon)) { systemMessage(user, "That cloth belongs to someone else."); return (0x00); } Q4Q1 = getResource(Q4DL, usedon, "cloth", 0x03, 0x02); if (Q4DL > 0x00) { Q47G = getBackpack(user); int Q5L6 = random(0x01, 0x02); if (Q5L6 == 0x01) { Q47L = createNoResObjectIn(0x0E21, Q47G); } else { Q47L = createNoResObjectIn(0x0EE9, Q47G); } sfx(location, 0x0248, 0x00); setHue(Q47L, Q5UA); transferResources(Q47L, usedon, 0x01, "cloth"); Q66C(usedon); systemMessage(user, "You cut some cloth into a bandage, and put it in your backpack"); if (Q4DL == 0x01) { deleteObject(usedon); } } else { systemMessage(user, "There is no cloth left on that."); deleteObject(usedon); } break; default systemMessage(user, "You can't use scissors on that."); break; } return (0x00); }