Script: Rempara

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inherits spelskil;
trigger creation
{
  systemMessage(this, "You can not move!");
  return (0x01);
}
function void Q5MD(obj Q4XN)
{
  setMobFlag(Q4XN, 0x02, 0x00);
  systemMessage(Q4XN, "You can move!");
  detachScript(Q4XN, "rempara");
  handleHealthGain(this);
  return ();
}
trigger callback(0x0D)
{
  Q5MD(this);
  return (0x00);
}
trigger washit
{
  Q5MD(this);
  return (0x00);
}
trigger ishealthy
{
  return (0x00);
}