Script: Pet
From Ultima Online: The Second Age
inherits guard;
forward void Q4XR(); forward void Q4XQ(); forward void Q4UB(); forward int isPet(obj ); forward int Q4SC(); forward string Q4RF(); forward int Q4DZ(); forward void Q4LJ(obj ); forward void Q4LP(obj ); forward void Q4JT(obj ); forward void Q4IH(obj ); forward int Q4KK(obj , int ); forward int Q4PB(list , obj ); forward int Q5HB(obj , obj , string ); forward int Q4BY(int , list ); forward int Q4BX(obj , string , obj ); forward int Q4BV(obj , string , obj , int ); forward int Q4BU(obj , string , obj ); forward int Q4BZ(obj , string , obj ); forward int Q4C2(obj , string , obj ); forward int Q4BT(obj , string , obj , int ); forward int Q4BS(obj , string , obj ); forward int Q4BP(obj , string , obj ); forward int Q4BR(obj , string , obj ); forward int Q4C1(obj , string , obj ); forward int Q4C0(obj , string , obj ); forward int Q4C3(obj , string , obj ); forward int Q4C5(obj , string , obj ); forward string Q4S4(); forward void Q458(obj , obj ); forward void Q4LK(obj , obj , obj ); forward void Q4LO(obj , obj , obj ); forward void Q4LM(obj , obj , obj ); forward void Q4LL(obj , obj , obj ); forward void Q4LN(obj , obj , obj ); forward void Q4LQ(obj , obj , obj ); forward int Q4BW(string , obj , obj ); forward void Q65I(obj ); forward int Q4ZX(obj , obj );
member int Q54C;
function void Q4XQ() { if (getObjType(this) < 0xC8) { animateMobile(this, 0x11, 0x05, 0x01, 0x00, 0x00); } else { animateMobile(this, 0x09, 0x05, 0x01, 0x00, 0x00); } return (); }
function void Q4XR() { if (getObjType(this) < 0xC8) { animateMobile(this, 0x12, 0x05, 0x01, 0x00, 0x00); } else { animateMobile(this, 0x0A, 0x03, 0x01, 0x00, 0x00); } return (); }
function void Q4UB() { if (getObjType(this) < 0xC8) { animateMobile(this, 0x0B, 0x05, 0x01, 0x00, 0x00); } else { animateMobile(this, 0x03, 0x05, 0x01, 0x00, 0x00); } return (); }
function int isPet(obj this) { return ((hasObjVar(this, "isPet"))); }
function int Q4SC() { if (!hasObjVar(this, "myLoyalty")) { return (0x00); } int myLoyalty = getObjVar(this, "myLoyalty"); if (myLoyalty > 0x64) { myLoyalty = 0x64; setObjVar(this, "myLoyalty", myLoyalty); } return (myLoyalty); }
function string Q4RF() { string Q60M; list myBoss; int Q4NR; if (!hasObjListVar(this, "myBoss")) { return ("myself"); } getObjListVar(myBoss, this, "myBoss"); Q4NR = numInList(myBoss); for(int i = 0x00; i < Q4NR; i++) { concat(Q60M, getName(myBoss[i])); if (i < (Q4NR - 0x02)) { concat(Q60M, ", "); } else { if (i == (Q4NR - 0x02)) { if (Q4NR == 0x02) { concat(Q60M, " and "); } else { concat(Q60M, " and "); } } } } return (Q60M); }
function int Q4DZ() { member int petAckSfx = 0x00; member int petRefuseSfx = 0x00; if (hasObjVar(this, "petAckSfx")) { petAckSfx = getObjVar(this, "petAckSfx"); } if (hasObjVar(this, "petRefuseSfx")) { petRefuseSfx = getObjVar(this, "petRefuseSfx"); } return ((petAckSfx + petRefuseSfx)); }
function int isOwnedPet(obj it) { if (hasObjListVar(this, "myBoss")) { list Q4TN; getObjListVar(Q4TN, this, "myBoss"); if (numInList(Q4TN) > 0x00) { return (0x01); } } return (0x00); }
trigger message("armageddon") { int Q52T = args[0x00]; if (isOwnedPet(this)) { if (Q52T >= 0x01) { return (0x00); } } return (0x01); }
trigger creation { string Q498; if (0x00) { bark(this, "Debug mode activated on pet/hireling script."); } if (!Q4DZ()) { Q498 = "Failed to attach sounds to a pet/hireling named: " + getName(this); debugMessage(Q498); return (0x01); } if (0x00) { if (!hasObjListVar(this, "myBoss")) { bark(this, "Failed to find myBoss list var"); } } if (hasObjListVar(this, "myBoss")) { Q65I(this); list Q4TN; getObjListVar(Q4TN, this, "myBoss"); obj blah = Q4TN[0x00]; if (!getCompileFlag(0x01)) { setNotoriety(this, getNotoriety(blah)); } if (0x00) { Q498 = "Successfully found boss " + Q4RF() + "."; bark(this, Q498); } } return (0x01); }
function void Q4LJ(obj pet) { if (isPet(pet)) { Q4XR(); sfx(getLocation(pet), petAckSfx, 0x00); } else { bark(pet, "Very well."); } return; }
function void Q4LP(obj pet) { if (isPet(pet)) { Q4XQ(); sfx(getLocation(pet), petRefuseSfx, 0x00); } else { bark(pet, "Sorry, but no."); } return; }
function void Q4JT(obj pet) { if (isPet(pet)) { Q4XQ(); sfx(getLocation(pet), petRefuseSfx, 0x00); } else { bark(pet, "I do not understand."); } return; }
function void Q4IH(obj this) { string Q58D; obj Q5ZW = getTopmostContainer(this); if (Q5ZW != NULL()) { int Q4Q1 = teleport(this, getLocation(Q5ZW)); obj Q4WM = getItemAtSlot(Q5ZW, 0x19); if (Q4WM != NULL()) { deleteObject(Q4WM); } } setObjVar(this, "defensive", 0x01); setObjVar(this, "controllerTimeout", 0x02 * 0x3C * 0x04); [[callbackAdvanced|callbackAdvanced]](this, 0x02 * 0x3C * 0x04, 0x14, 0x00); if (!isPet(this)) { bark(this, "I quit."); } else { Q4LP(this); Q58D = getName(this) + " appears to have decided that it is better off without a master!"; toUpper(Q58D, 0x00, 0x01); bark(this, Q58D); } if (hasObjListVar(this, "myBoss")) { removeObjVar(this, "myBoss"); } if (hasObjVar(this, "myLoyalty")) { removeObjVar(this, "myLoyalty"); } if (hasObjVar(this, "petWhoFollow")) { removeObjVar(this, "petWhoFollow"); } stopFollowing(this); Q4DG(this); enableBehaviors(this); if (!getCompileFlag(0x01)) { setNotoriety(this, 0x00); } if (isPet(this)) { detachScript(this, "pet"); } return; }
trigger lookedat { if (isPet(this)) { barkTo(this, looker, "(tame)"); } return (0x01); }
function int Q4KK(obj this, int Q57Y) { int myLoyalty; string debug; myLoyalty = Q4SC(); if (0x00) { debug = myLoyalty; bark(this, debug); } if ((random(0x00, 0x64) + Q57Y) > myLoyalty) { Q4LP(this); if (myLoyalty < 0x00) { Q4IH(this); } return (0x00); } myLoyalty = myLoyalty + 0x01; setObjVar(this, "myLoyalty", myLoyalty); Q4LJ(this); return (0x01); }
trigger speech("*") { if (!Q4BD(this, speaker)) { return (0x01); } faceHere(this, getDirectionInternal(getLocation(this), getLocation(speaker))); if (isPet(this)) { Q4XQ(); } if (Q5HB(this, speaker, arg)) { return (0x00); } return (0x01); }
function int Q4PB(list text, obj this) { string Q698; for(int i = 0x00; i < numInList(text); i++) { Q698 = text[i]; if (Q698 == getName(this)) { return (i + 0x01); } } return (0xFF); }
function int Q4BY(int Q618, list text) { int Q4V9; string Q56K; int Q4QI; Q4QI = 0x00; Q4V9 = Q618 + 0x01; if (Q4V9 < numInList(text)) { Q56K = text[Q4V9]; if (Q56K == "me") { Q4QI = 0x01; } } return (Q4QI); }
function int Q5HB(obj this, obj speaker, string arg) { list text; int Q4QI = 0x00; int Q618 = 0x00; int Q53X; int Q4V9; string Q698; if (0x00) { bark(this, "Parsing a command."); } split(text, arg); Q618 = Q4PB(text, this); if (Q618 == 0xFF) { if (0x00) { bark(this, "Name not found."); } return (0x00); } if (Q618 >= numInList(text)) { if (0x00) { bark(this, "Name only thing found."); } return (0x00); } if (Q4SC() < 0x01) { return (0x00); } if (!getCompileFlag(0x01)) { setNotoriety(this, getNotoriety(speaker)); } Q698 = text[Q618]; Q4V9 = Q4BY(Q618, text); if (Q4BV(this, Q698, speaker, Q4V9)) { return (0x01); } if (isDead(speaker)) { return (0x01); } if (0x00) { bark(this, "Passed the dead check."); } if (Q4BX(this, Q698, speaker)) { return (0x01); } if (Q4BU(this, Q698, speaker)) { return (0x01); } if (Q4BZ(this, Q698, speaker)) { return (0x01); } if (Q4C2(this, Q698, speaker)) { return (0x01); } if (Q4BT(this, Q698, speaker, Q4V9)) { return (0x01); } if (Q4BS(this, Q698, speaker)) { return (0x01); } if (Q4BP(this, Q698, speaker)) { return (0x01); } if (Q4BR(this, Q698, speaker)) { return (0x01); } if (Q4C1(this, Q698, speaker)) { return (0x01); } if (Q4C0(this, Q698, speaker)) { return (0x01); } if (Q4C3(this, Q698, speaker)) { return (0x01); } if (Q4C5(this, Q698, speaker)) { return (0x01); } Q4JT(this); return (0x00); }
function int Q4BX(obj this, string Q698, obj speaker) { if ((Q698 != "attack") && (Q698 != "kill")) { return (0x00); } if (0x00) { bark(this, "Got order to attack."); } setObjVar(this, "petAttack", 0x01); if (!isPet(this)) { bark(this, "Who should I attack?"); } else { systemMessage(speaker, "Select the victim."); } targetObj(speaker, this); return (0x01); }
function int Q4BV(obj this, string Q698, obj speaker, int Q4V9) { if (Q698 != "guard") { return (0x00); } if (0x00) { bark(this, "Got order to guard."); } if (Q4V9) { if (Q4SC() > 0x00) { copyControllerInfo(this, speaker); Q4UH(speaker, this); Q4LJ(this); return (0x01); } } setObjVar(this, "petGuard", 0x01); if (!isPet(this)) { bark(this, "Tell me what to guard."); } else { systemMessage(speaker, "Click on the object, person, or place to guard."); } targetLoc(speaker, this); return (0x01); }
function int Q4BU(obj this, string Q698, obj speaker) { if (Q698 != "friend") { return (0x00); } if (0x00) { bark(this, "Got order to befriend."); } setObjVar(this, "petFriend", 0x01); if (!isPet(this)) { bark(this, "I shall obey this person's orders as if they were your own."); } else { systemMessage(speaker, "Click on the player whom you wish to make a co-owner."); } targetObj(speaker, this); return (0x01); }
function int Q4BZ(obj this, string Q698, obj speaker) { int Q4E3 = 0x00; if (Q698 != "patrol") { return (0x00); } if (0x00) { bark(this, "Got order to patrol."); } if (hasObjVar(this, "continuePatrol")) { Q4E3 = getObjVar(this, "continuePatrol"); } if (!Q4E3) { setObjVar(this, "continuePatrol", 0x01); if (!isPet(this)) { bark(this, "Patrolling."); } else { Q4LJ(this); barkTo(this, speaker, "Your pet begins to patrol."); } Q5HF(this); } else { setObjVar(this, "continuePatrol", 0x00); if (!isPet(this)) { bark(this, "Stopping patrol."); } else { Q4LJ(this); barkTo(this, speaker, "Your pet stops patrolling."); } } return (0x01); }
function int Q4C2(obj this, string Q698, obj speaker) { if (Q698 != "stay") { return (0x00); } if (!Q4KK(this, 0x00)) { return (0x01); } removeObjVar(this, "petWhoFollow"); stopFollowing(this); Q65I(this); return (0x01); }
function int Q4BT(obj this, string Q698, obj speaker, int Q4V9) { if (Q698 != "follow") { return (0x00); } if (Q4V9) { if (Q4BD(this, speaker)) { if (Q4SC() > 0x00) { Q4LJ(this); } setObjVar(this, "petWhoFollow", speaker); followNpc(this, speaker, 0x00); } return (0x01); } setObjVar(this, "petFollow", 0x01); if (!isPet(this)) { bark(this, "Who shall I follow?"); } else { systemMessage(speaker, "Click on the person to follow."); } targetObj(speaker, this); return (0x01); }
function int Q4BS(obj this, string Q698, obj speaker) { if ((Q698 != "fetch") && (Q698 != "get") && (Q698 != "bring")) { return (0x00); } if (getWeight(this) > 0x64) { if (!isPet(this)) { bark(this, "I am already carrying too much."); } else { systemMessage(speaker, "Your pet couldn't possibly carry any more."); } return (0x00); } setObjVar(this, "petFetch", 0x01); if (!isPet(this)) { bark(this, "What shall I get for you?"); } else { systemMessage(speaker, "Click on the object to fetch."); } targetObj(speaker, this); return (0x01); }
function int Q4BP(obj this, string Q698, obj speaker) { if (Q698 != "come") { return (0x00); } if (0x00) { bark(this, "Got order to come."); } if ((Q4BD(this, speaker)) && (Q4KK(this, 0x00))) { walkTo(this, getLocation(speaker), 0x0A); } return (0x01); }
function int Q4BR(obj this, string Q698, obj speaker) { if (Q698 != "drop") { return (0x00); } if (0x00) { bark(this, "Got order to drop."); } list Q4E4; obj Q5ZX; getContents(Q4E4, this); Q4LJ(this); for(int Q53X = 0x00; Q53X < numInList(Q4E4); Q53X++) { Q5ZX = Q4E4[Q53X]; int Q68N = teleport(Q5ZX, getLocation(this)); } return (0x01); }
function int Q4C1(obj this, string Q698, obj speaker) { if (Q698 != "report") { return (0x00); } if (isPet(this)) { return (0x00); } callBack(this, 0x01, 0x1A); bark(this, "I currently accept orders from " + Q4RF() + "."); bark(this, "I am " + Q4S4() + " about my job."); if (hasObjVar(this, "petWhoFollow")) { obj Q609 = getObjVar(this, "petWhoFollow"); bark(this, "I am following " + getName(Q609) + "."); } return (0x01); }
function int Q4C0(obj this, string Q698, obj speaker) { if (Q698 != "release") { return (0x00); } if (isPet(this)) { Q4LJ(this); } else { bark(this, "I thank thee for thy kindness!"); } shortcallback(this, 0x08, 0x08); if (isPet(this)) { setObjVar(this, "petCanTame", 0x00); } Q4IH(this); return (0x01); }
function int Q4C3(obj this, string Q698, obj speaker) { if (Q698 != "stop") { return (0x00); } if (isPet(this)) { Q4LJ(this); } else { bark(this, "Very well, I am no longer guarding or following."); } Q4DG(this); stopFollowing(this); return (0x01); }
function int Q4C5(obj this, string Q698, obj speaker) { if (Q698 != "transfer") { return (0x00); } setObjVar(this, "petTransfer", 0x01); if (!isPet(this)) { bark(this, "Whom do you wish me to work for?"); } else { systemMessage(speaker, "Click on the person to transfer ownership to."); } targetObj(speaker, this); return (0x01); }
function string Q4S4() { string Q4V4; int Q54A = Q4SC() / 0x0A; switch (Q54A) { default Q4V4 = "confused"; break; case 0x01 Q4V4 = "extremely unhappy"; break; case 0x02 Q4V4 = "rather unhappy"; break; case 0x03 Q4V4 = "unhappy"; break; case 0x04 Q4V4 = "content, I suppose,"; break; case 0x05 Q4V4 = "content"; break; case 0x06 Q4V4 = "happy"; break; case 0x07 Q4V4 = "rather happy"; break; case 0x08 Q4V4 = "very happy"; break; case 0x09 Q4V4 = "extremely happy"; break; case 0x0A Q4V4 = "wonderfully happy"; break; } return (Q4V4); }
trigger callback(0x43) { if (!hasObjVar(this, "askedMyLoyalty")) { return (0x01); } obj Q46Z = getObjVar(this, "askedMyLoyalty"); removeObjVar(this, "askedMyLoyalty"); barkTo(Q46Z, Q46Z, "Your pet looks " + Q4S4() + "."); return (0x01); }
trigger targetloc { if (!isInMap(place)) { return (0x00); } if (hasObjVar(this, "petGuard")) { if (Q4KK(this, 0x00)) { Q4UG(place, this); } removeObjVar(this, "petGuard"); return (0x00); } return (0x01); }
trigger targetobj { if (usedon == NULL()) { removeObjVar(this, "petAttack"); removeObjVar(this, "petGuard"); removeObjVar(this, "petFollow"); removeObjVar(this, "petFetch"); removeObjVar(this, "petFriend"); removeObjVar(this, "petTransfer"); return (0x00); } if (hasObjVar(this, "petAttack")) { Q4LK(this, usedon, user); return (0x00); } if (hasObjVar(this, "petGuard")) { Q4LO(this, usedon, user); return (0x00); } if (hasObjVar(this, "petFollow")) { Q4LM(this, usedon, user); return (0x00); } if (hasObjVar(this, "petFetch")) { Q4LL(this, usedon, user); return (0x00); } if (hasObjVar(this, "petFriend")) { Q4LN(this, usedon, user); return (0x00); } if (hasObjVar(this, "petTransfer")) { Q4LQ(this, usedon, user); return (0x00); } return (0x01); }
function void Q458(obj pet, obj Q5CJ) { list myBoss; if (!hasObjListVar(pet, "myBoss")) { setObjVar(pet, "myBoss", myBoss); } getObjListVar(myBoss, pet, "myBoss"); if (!isInList(myBoss, Q5CJ)) { appendToList(myBoss, Q5CJ); } setObjVar(pet, "myBoss", myBoss); return (); }
function void Q4LN(obj this, obj usedon, obj user) { debugMessage("I are here"); if (Q4KK(this, 0x00)) { string Q60K; if (hasObjVar(this, "isPet")) { Q60K = "I shall obey the orders given me by " + getName(usedon) + " and treat " + getHimHer(usedon) + " as a friend."; bark(this, Q60K); } else { Q60K = getName(this) + " will not guard against " + getName(usedon) + " and will obey " + getHisHer(usedon) + " orders as if they were your own."; systemMessage(user, Q60K); if (isPlayer(usedon)) { Q60K = getName(user) + " has granted you the ability to give orders to " + getHisHer(user) + " pet " + getName(this) + ". This creature will now consider you a friend."; systemMessage(usedon, Q60K); } } debugMessage("I are here2"); receiveHelpfulActionFrom(usedon, user); Q458(this, usedon); } return (); }
function void Q4LL(obj this, obj usedon, obj user) { if (Q4KK(this, 0x00)) { loc place = getLocation(usedon); walkTo(this, place, 0x0B); member obj Q5F7 = usedon; member obj Q5HZ = user; } removeObjVar(this, "petFetch"); return (); }
function void Q4LM(obj this, obj usedon, obj user) { if (Q4BD(this, usedon)) { Q4LJ(this); } else { if (!Q4KK(this, 0x00)) { return (); } } if (usedon == this) { removeObjVar(this, "petWhoFollow"); stopFollowing(this); } else { setObjVar(this, "petWhoFollow", usedon); followNpc(this, usedon, 0x00); } removeObjVar(this, "petFollow"); return (); }
function void Q4LO(obj this, obj usedon, obj user) { if (Q4BD(this, usedon)) { copyControllerInfo(this, user); Q4UH(usedon, this); } else { if (Q4KK(this, 0x00)) { obj Q4UO = isAnyMultiBelow(getLocation(usedon)); if (!Q593(Q4UO, user)) { bark(this, "Items in other people's houses or ships cannot be guarded."); Q4LP(this); return (); } if (isInContainer(usedon)) { bark(this, "Items in containers cannot be guarded."); Q4LP(this); return (); } if (thinksItsAtHome(usedon)) { bark(this, "Other people's items cannot be guarded."); Q4LP(this); return (); } if (isMobile(usedon)) { if (!isPlayer(usedon)) { if (!Q4BD(usedon, user)) { bark(this, "Living things other than pets cannot be guarded."); Q4LP(this); return (); } } } copyControllerInfo(this, user); Q4UH(usedon, this); } } if (0x00) { bark(this, "done any guarding I'd do, returning."); } removeObjVar(this, "petGuard"); return (); }
function void Q4LK(obj this, obj usedon, obj user) { int Q57Y; Q57Y = getStrength(usedon) + getDexterity(usedon) + getSkillLevel(usedon, 0x05) + getSkillLevel(usedon, 0x1B); Q57Y = Q57Y - (getStrength(this) + getDexterity(this) + getSkillLevel(this, 0x05) + getSkillLevel(this, 0x1B)); Q57Y = Q57Y / 0x0A; if ((isHuman(usedon)) && (isNPC(usedon)) && (isHuman(this))) { bark(this, "I am no murderer!"); return (); } if (Q4KK(this, Q57Y)) { if (0x00) { bark(this, "Attacking!"); } copyControllerInfo(this, user); Q4DG(this); setObjVar(this, "controllerTimeout", 0x02 * 0x3C * 0x04); [[callbackAdvanced|callbackAdvanced]](this, 0x02 * 0x3C * 0x04, 0x14, 0x00); setObjVar(this, "victim", usedon); setObjVar(this, "user", user); walkTo(this, getLocation(usedon), 0x10); attack(this, usedon); if (!getCompileFlag(0x01)) { criminalAct(user, usedon, 0x01, 0x0A); callGuards(user, getLocation(user), 0x02); } } removeObjVar(this, "petAttack"); return (); }
function void Q4LQ(obj this, obj usedon, obj user) { if (!isPlayer(usedon)) { if (isPet(this)) { Q4LP(this); } else { bark(this, "Uhh... Sure. If you say so. Uh-huh. No problem. Soon as it gives an order, I'll obey..."); } removeObjVar(this, "petTransfer"); return (); } removeObjVar(this, "myBoss"); Q458(this, usedon); receiveHelpfulActionFrom(usedon, user); removeObjVar(this, "petTransfer"); if (isPet(this)) { Q4LJ(this); } else { bark(this, "Very well, I transfer my allegiance."); } if (hasObjVar(this, "petWhoFollow")) { removeObjVar(this, "petWhoFollow"); } stopFollowing(this); Q4DG(this); return (); }
trigger pathnotfound(0x0A) { if (isPet(this)) { Q4JT(this); return (0x00); } bark(this, "I see no way to reach thee!"); return (0x00); }
trigger pathfound(0x0B) { if (!isMoveable(Q5F7, this)) { Q4LP(this); return (0x00); } if (containedBy(Q5F7) != NULL()) { Q4LP(this); return (0x00); } if (isAtHome(Q5F7)) { Q4LP(this); return (0x00); } if (getWeight(Q5F7) > (getStrength(this) / 0x02)) { Q4LP(this); return (0x00); } if (!putObjContainer(Q5F7, this)) { Q4LP(this); return (0x00); } loc place = getLocation(Q5HZ); walkTo(this, place, 0x0C); return (0x00); }
trigger pathfound(0x0C) { if (!canHold(Q5HZ, Q5F7)) { if (!isPet(this)) { bark(this, "I can't give you " + getName(Q5F7)); } else { Q4LP(this); } return (0x00); } if (giveItem(Q5HZ, Q5F7) == NULL()) { if (!isPet(this)) { bark(this, "I can't give you " + getName(Q5F7)); } else { Q4LP(this); } } Q4LJ(this); return (0x00); }
trigger pathnotfound(0x0C) { if (isPet(this)) { Q4JT(this); return (0x00); } bark(this, "I see no way to reach you!"); return (0x00); }
trigger pathnotfound(0x10) { obj victim = getObjVar(this, "victim"); obj user = getObjVar(this, "user"); removeObjVar(this, "victim"); removeObjVar(this, "user"); attack(this, victim); return (0x00); }
trigger pathfound(0x10) { obj victim = getObjVar(this, "victim"); obj user = getObjVar(this, "user"); removeObjVar(this, "victim"); removeObjVar(this, "user"); attack(this, victim); return (0x00); }
function int Q4BW(string arg, obj speaker, obj this) { list text; split(text, arg); int Q4QI = 0x00; int Q618 = 0x00; string Q698; list Q4W5 = "hire", "hireling", "hiring", "mercenary", "servant", "work"; for(int i = 0x00; i < numInList(text); i++) { Q698 = text[i]; if (isInList(Q4W5, Q698)) { return (0x01); } } return (0x00); }
trigger speech("*") { if (hasObjListVar(this, "myBoss") && (Q4SC() > 0x00)) { return (0x01); } if (!isHuman(this)) { return (0x01); } if (!Q4BW(arg, speaker, this)) { return (0x01); } string Q44O = "I am available for hire for "; int Q4PT = getObjVar(this, "hirelingWages"); Q4PT = Q4PT * 0x0A; string Q444 = Q4PT; concat(Q44O, Q444); concat(Q44O, " gold coins a day. If thou dost give me gold, I will work for thee."); bark(this, Q44O); Q458(this, speaker); setObjVar(this, "myLoyalty", 0x00); return (0x00); }
function void Q65I(obj pet) { disableBehaviors(pet); clearBehavior(pet, 0x02); clearBehavior(pet, 0x40); return (); }
function int Q4ZX(obj this, obj givenobj) { int i; int Q518; string Q4NH; string Q5KO; list Q4Q7; list Q5KP; if (!getResourcesOnObj(givenobj, 0x03, Q5KP)) { return (0x00); } if (!getResourcesOnObj(this, 0x00, Q4Q7)) { return (0x00); } for(i = 0x00; i < numInList(Q4Q7); i++) { for(Q518 = 0x00; Q518 < numInList(Q5KP); Q518++) { Q4NH = Q4Q7[i]; Q5KO = Q5KP[Q518]; if (Q4NH == Q5KO) { return (0x01); } } } return (0x00); }
trigger give { int Q4QI; int Q45Y; int Q57Y; int myLoyalty; string Q47P; string Q58D; string Q5J5 = "s"; if (!Q4BD(this, giver)) { return (0x01); } if (isPet(this)) { if (!Q4ZX(this, givenobj)) { return (0x01); } setObjVar(this, "myLoyalty", 0x64); int Q4TW = eatObject(this, givenobj); Q4UB(); deleteObject(givenobj); barkTo(this, giver, "Your pet looks happier."); Q65I(this); return (0x00); } if (getObjType(givenobj) != 0x0EED) { return (0x01); } Q4QI = getResource(Q45Y, givenobj, "gold", 0x03, 0x02); if (!Q4QI) { bark(this, "This is counterfeit gold!"); return (0x00); } if (hasObjVar(this, "hirelingWages")) { Q57Y = getObjVar(this, "hirelingWages"); Q57Y = Q57Y * 0x0A; Q45Y = Q45Y / Q57Y; } if (Q45Y < 0x01) { bark(this, "Thou must pay me more than this!"); return (0x00); } int Q4G0 = Q4SC(); if (Q4G0 < 0x4B) { Q4G0 = 0x4B + Q45Y; } else { Q4G0 = Q4G0 + Q45Y; } myLoyalty = Q4G0; setObjVar(this, "myLoyalty", myLoyalty); myLoyalty = myLoyalty - 0x4B; Q47P = myLoyalty; if (myLoyalty < 0x02) { Q5J5 = ""; } Q58D = "I thank thee for paying me. I will work for thee for the next " + Q47P + " day" + Q5J5 + "."; bark(this, Q58D); Q65I(this); deleteObject(givenobj); return (0x00); }
trigger time("hour:**") { string Q60K; if (Q54C < 0x03) { Q54C++; return (0x01); } Q54C = 0x00; if (hasObjVar(this, "isInStables")) { return (0x01); } if (Q4SC() > 0x0A) { return (0x01); } if (!isPet(this)) { list Q5N8 = "I am considering quitting.", "This job doth not pay enough.", "'Tis time to be thinking about a new master.", "Should I not be paid soon?", "I think more gold is required to keep me around much longer.", "If my master wisheth me near, payment would be needed!", "Soon I shall be free of this employment.", "My loyalty hath eroded, for lack of pay.", "My term of service is ending, unless I be paid more.", "'Tis crass of me, but I want gold.", "Methinks I shall quit my job soon."; Q60K = Q5N8[random(0x00, (numInList(Q5N8) - 0x01))]; bark(this, Q60K); return (0x01); } list Q4Q0; getPlayersInRange(Q4Q0, getLocation(this), 0x10); for(int Q53X = 0x00; Q53X < numInList(Q4Q0); Q53X++) { obj Q46F = Q4Q0[Q53X]; if (Q4BD(this, Q46F)) { barkTo(this, Q46F, "Your pet looks rather unhappy."); Q4LP(this); } } return (0x01); }
trigger time("hour:12") { int myLoyalty; if (!hasObjListVar(this, "myBoss")) { return (0x01); } if (hasObjVar(this, "isInStables")) { return (0x01); } myLoyalty = Q4SC(); myLoyalty = myLoyalty - 0x01; if (myLoyalty == 0x00) { Q4IH(this); return (0x01); } setObjVar(this, "myLoyalty", myLoyalty); return (0x01); }
trigger seekfood { if (hasObjListVar(this, "myBoss") && (Q4SC() < 0x01)) { return (0x00); } return (0x01); }
trigger seekdesire { if (hasObjListVar(this, "myBoss") && (Q4SC() < 0x01)) { return (0x00); } return (0x01); }
trigger seekshelter { if (hasObjListVar(this, "myBoss") && (Q4SC() < 0x01)) { return (0x00); } return (0x01); }
trigger death { list Q4O3; obj Q61K; getEquipment(Q4O3, this); for(int i = 0x00; i < numInList(Q4O3); i++) { Q61K = Q4O3[i]; deleteObject(Q61K); } return (0x01); }