Script: Multidecay
From Ultima Online: The Second Age
inherits multistuff;
member int Q4H2;
trigger decay { obj Q5AK = getMultiSlaveId(this); resetMultiCarriedDecay(Q5AK); int Q4H4 = 0x01; intRet(Q4H4); return (0x01); }
inherits multistuff;
member int Q4H2;
trigger decay { obj Q5AK = getMultiSlaveId(this); resetMultiCarriedDecay(Q5AK); int Q4H4 = 0x01; intRet(Q4H4); return (0x01); }