Script: Magclockbase
From Ultima Online: The Second Age
inherits spelskil;
function int Q4A0(obj user, obj usedon) { int item = getObjType(usedon); if ((0x0E40 <= item) && (item <= 0x0E43)) { if (!hasObjVar(usedon, "isLocked")) { return (0x01); } } return (0x00); }
function int Q4KM(obj user, obj usedon) { int Q5NC = 0x00; if (Q50J(usedon)) { loc Q4VS = getLocation(user); loc there = getLocation(usedon); faceHere(user, getDirectionInternal(Q4VS, there)); if (Q4A0(user, usedon)) { doLocAnimation(getLocation(usedon), 0x376A, 0x09, 0x20, 0x00, 0x00); sfx(there, 0x01F4, 0x00); if (!hasScript(usedon, "locked")) { attachScript(usedon, "locked"); } setObjVar(usedon, "isLocked", 0x00); bark(user, "The chest is now locked!"); Q5NC = 0x01; } } if (!Q5NC) { bark(user, "Hmmm...I can't lock that."); } Q5UQ(this); return (Q5NC); }