Script: Floortrigger3
From Ultima Online: The Second Age
inherits sndfx;
trigger enterrange(0x00) { loc trapLocation = 0x1430, 0x0248, 0x00; list Q5DQ; sfx(getLocation(this), 0x0122, 0x00); messageToRange(trapLocation, 0x01, "wall_trap_two_disarm", Q5DQ); callback(this, 0x02, 0x01); setType(this, 0x1123); callback(this, 0x1E, 0x02); return (0x01); }
trigger callback(0x01) { setType(this, 0x1122); return (0x00); }
trigger callback(0x02) { loc trapLocation = 0x1430, 0x0248, 0x00; list Q5DQ; messageToRange(trapLocation, 0x01, "wall_trap_two_reload", Q5DQ); return (0x00); }