Script: Dec1 floorspikes

From Ultima Online: The Second Age
Jump to: navigation, search
inherits globals;
trigger creation
{
  setType(this, 0x11A1);
  return (0x00);
}
trigger enterrange(0x00)
{
  list Q5DQ;
  if (!hasObjVar(this, "disarmed"))
  {
    loseHP(target, dice(0x14, 0x05));
  }
  return (0x01);
}
trigger message("fs_disarm")
{
  int Q5DQ;
  if (!hasObjVar(this, "disarmed"))
  {
    setType(this, 0x11A0);
    setObjVar(this, "disarmed", Q5DQ);
  }
  return (0x00);
}
trigger message("fs_reload")
{
  int Q5DQ;
  if (hasObjVar(this, "disarmed"))
  {
    setType(this, 0x11A1);
    removeObjVar(this, "disarmed");
  }
  return (0x00);
}