Script: Dec1 chest trap
From Ultima Online: The Second Age
inherits globals;
trigger use { list Q5DQ; if (!hasObjVar(this, "unlocked")) { bark(this, "This chest seems to be locked."); return (0x00); } messageToRange(getLocation(this), 0x03, "chest_wall_fire_check", Q5DQ); return (0x01); }
trigger message("chest_unlocked") { int Q5DQ; if (!hasObjVar(this, "unlocked")) { setObjVar(this, "unlocked", Q5DQ); } return (0x00); }
trigger message("chest_locked") { if (hasObjVar(this, "unlocked")) { removeObjVar(this, "unlocked"); } return (0x00); }