Script: Barkhue
From Ultima Online: The Second Age
trigger creation { int Q4XG = getHue(this); Q4XG = Q4XG - 0x8000; string blah = Q4XG; bark(this, blah); detachScript(this, "barkhue"); return (0x01); }
trigger creation { int Q4XG = getHue(this); Q4XG = Q4XG - 0x8000; string blah = Q4XG; bark(this, blah); detachScript(this, "barkhue"); return (0x01); }