Script: Archcurebase
From Ultima Online: The Second Age
inherits spelskil;
function int Q4IV(obj user, loc Q5YM, int Q4PO) { list Q5HT; loc Q4VS = getLocation(user); int Q5KQ; int Q5JC; int poison; int Q5NC = 0x00; if (Q4PO != 0x00) { Q5KQ = (Q4PO * 0x4B); } else { Q5KQ = (getSkillLevel(user, 0x19) * 0x4B); } faceHere(user, getDirectionInternal(Q4VS, Q5YM)); getMobsInRange(Q5HT, Q5YM, 0x02); obj Q5HY; for(int x = 0x00; x < numInList(Q5HT); x++) { Q5HY = Q5HT[x]; poison = getObjVar(Q5HY, "poison_strength"); Q5JC = (poison * 0x06D6); doMobAnimation(Q5HY, 0x373A, 0x0A, 0x0F, 0x00, 0x00); if (Q50G(Q5HY)) { if ((hasScript(Q5HY, "poisoned")) || (hasObjVar(Q5HY, "poison_strength"))) { if (((0x2710 + (Q5KQ - Q5JC)) / 0x64) > random(0x01, 0x64)) { Q660(Q5HY); int Q527 = Q41J(user, Q5HY, 0x00, this); systemMessage(Q5HY, " " + getName(user) + " has cured you of all poisons!"); } else { systemMessage(Q5HY, " " + getName(user) + " has failed to cure you!"); } Q5NC = 0x01; } } } sfx(Q5YM, 0x01E8, 0x00); Q5UQ(this); return (Q5NC); }