Script: Dec1 wall face one

From Ultima Online: The Second Age
Revision as of 22:55, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"chest_wall_fire_check"</span>) {...")
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inherits globals;
trigger message("chest_wall_fire_check")
{
  list Q67G;
  if (!hasObjVar(this, "disarmed"))
  {
    setType(this, 0x1111);
    callback(this, 0x05, 0x23);
    getMobsInRange(Q67G, getLocation(this), 0x03);
    for(int i = 0x00; i < numInList(Q67G); i++)
    {
      loseHP(Q67G[i], dice(0x14, 0x05));
    }
  }
  return (0x00);
}
trigger message("wall_trap_disarm")
{
  int Q5DQ;
  if (!hasObjVar(this, "disarmed"))
  {
    setObjVar(this, "disarmed", Q5DQ);
  }
  return (0x00);
}
trigger message("wall_trap_reload")
{
  if (hasObjVar(this, "disarmed"))
  {
    removeObjVar(this, "disarmed");
  }
  return (0x00);
}
trigger callback(0x23)
{
  list Q67G;
  getMobsInRange(Q67G, getLocation(this), 0x03);
  if (numInList(Q67G) == 0x00)
  {
    setType(this, 0x1110);
    return (0x00);
  }
  for(int i = 0x00; i < numInList(Q67G); i++)
  {
    loseHP(Q67G[i], dice(0x14, 0x05));
  }
  callback(this, 0x05, 0x23);
  return (0x00);
}