Script: Drunk
From Ultima Online: The Second Age
inherits globals;
trigger time("min:**") { if (hasObjVar(this, "drunk")) { int Q4EJ = getObjVar(this, "drunk"); if (Q4EJ > 0x00) { Q4EJ = Q4EJ - 0x01; if (random(0x01, 0x0A) == 0x01) { setObjVar(this, "drunk", Q4EJ); } loseFatigue(this, 0x01); loseMana(this, 0x01); if (random(0x01, 0x04) == 0x01) { if (getItemAtSlot(this, 0x19) == NULL()) { int Q4ID = random(0x01, 0x08); faceHere(this, Q4ID); if (!isDead(this)) { animateMobile(this, 0x20, 0x05, 0x01, 0x00, 0x01); } } list Q5J1; getPlayersInRange(Q5J1, getLocation(this), 0x0A); for(int i = 0x00; i < numInList(Q5J1); i++) { obj Q4VU = Q5J1[i]; barkTo(this, Q4VU, "*hic*"); } } return (0x00); } else { barkTo(this, this, "You feel sober."); removeObjVar(this, "drunk"); } } detachScript(this, "drunk"); return (0x00); }