Script: Entice

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Revision as of 22:31, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> sk_table; <span style="color:#0000FF">trigger</span> creation { <span style="color:#0000FF">member</span> <span style="c...")
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inherits sk_table;
trigger creation
{
  member int Q5VJ = 0x00;
  member int badSound;
  member int goodSound;
  return (0x00);
}
trigger message("canUseSkill")
{
  return (0x00);
}
trigger callback(0x4D)
{
  detachScript(this, "entice");
  return (0x00);
}
trigger message("useSkill")
{
  callback(this, 0x0A, 0x4D);
  if (hasObjVar(this, "lastInstrument"))
  {
    obj Q60D = getObjVar(this, "lastInstrument");
    if (hasObj(this, Q60D))
    {
      goodSound = getObjVar(Q60D, "goodSound");
      badSound = getObjVar(Q60D, "badSound");
      systemMessage(this, "Whom do you wish to entice?");
      Q5VJ = 0x02;
      targetObj(this, this);
      return (0x00);
    }
  }
  systemMessage(this, "What instrument shall you play?");
  Q5VJ = 0x01;
  targetObj(this, this);
  return (0x00);
}
trigger targetobj
{
  if (usedon == NULL())
  {
    return (0x00);
  }
  int Q603;
  switch (Q5VJ)
  {
  case 0x01
    Q603 = 0x02;
    break;
  case 0x02
    Q603 = 0x10;
    break;
  default
    Q603 = 0x00;
    break;
  }
  loc Q4VS = getLocation(user);
  loc there = getLocation(usedon);
  if (getDistanceInTiles(Q4VS, there) > Q603)
  {
    systemMessage(user, "You cannot do that at such a distance!");
    return (0x00);
  }
  if (!canSeeObj(this, usedon))
  {
    systemMessage(user, "You can't see that.");
    return (0x00);
  }
  if (Q5VJ == 0x01)
  {
    if (!hasObjVar(usedon, "isInstrument"))
    {
      systemMessage(user, "That is not a musical instrument.");
      Q5VJ = 0x00;
      return (0x00);
    }
    Q5VJ = 0x02;
    setObjVar(user, "lastInstrument", usedon);
    badSound = getObjVar(usedon, "badSound");
    goodSound = getObjVar(usedon, "goodSound");
    systemMessage(user, "Whom do you wish to entice?");
    targetObj(user, this);
    return (0x00);
  }
  if (!isNPC(usedon) && (!isPlayer(usedon)))
  {
    barkTo(usedon, user, "You cannot entice that!");
    return (0x00);
  }
  if (usedon == user)
  {
    barkTo(usedon, user, "You cannot entice yourself!");
    return (0x00);
  }
  if (!testSkill(user, 0x0F))
  {
    sfx(getLocation(user), badSound, 0x3C);
    barkTo(usedon, usedon, "You hear lovely music, and for a moment are drawn towards it.");
    barkTo(usedon, user, "Your music fails to attract them.");
    return (0x00);
  }
  sfx(getLocation(user), badSound, 0x3C);
  if (isPlayer(usedon))
  {
    barkTo(usedon, usedon, "You hear lovely music, and are drawn towards it...");
  }
  if (isHuman(usedon))
  {
    bark(usedon, "What am I hearing?");
  }
  barkTo(user, user, "You play your hypnotic music, luring them near.");
  if (isGuard(usedon))
  {
    barkTo(usedon, user, "They look too dedicated to their job to be lured away.");
    return (0x00);
  }
  if (hasScript(usedon, "vendor"))
  {
    barkTo(usedon, user, "They look too dedicated to their job to be lured away.");
    return (0x00);
  }
  if (isPlayer(usedon))
  {
    barkTo(usedon, user, "You might have better luck with sweet words.");
    return (0x00);
  }
  setObjVar(usedon, "enticer", user);
  setObjVar(usedon, "enticed", usedon);
  attachScript(usedon, "enticepathfind");
  walkTo(usedon, getLocation(user), 0x01);
  if (isShopkeeper(usedon))
  {
    bark(usedon, "Oh, but I cannot wander too far from my shop!");
    shortCallback(usedon, 0x01, 0x0C);
  }
  return (0x00);
}