Script: Evaluate

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Revision as of 21:59, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> sk_table; <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"canUseSkill"</span>) { <span s...")
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inherits sk_table;
trigger message("canUseSkill")
{
  return (0x00);
}
trigger callback(0x4D)
{
  detachScript(this, "evaluate");
  return (0x00);
}
trigger message("useSkill")
{
  callback(this, 0x0A, 0x4D);
  systemMessage(this, "What would you like to evaluate?");
  targetObj(this, this);
  return (0x00);
}
trigger targetobj
{
  if (usedon == NULL())
  {
    return (0x00);
  }
  if (!isMobile(usedon))
  {
    return (0x00);
  }
  if (usedon == user)
  {
    barkTo(user, user, "Hmm, that person looks really silly.");
    return (0x00);
  }
  loc Q4VS = getLocation(user);
  loc there = getLocation(usedon);
  if (getDistanceInTiles(Q4VS, there) > 0x08)
  {
    return (0x00);
  }
  int skill = getSkillLevel(user, 0x10);
  int Q5TU = getIntelligence(usedon);
  skill = 0x64 - skill;
  skill = skill / 0x05;
  Q5TU = random(Q5TU - skill, Q5TU + skill);
  string Q496;
  if (!skillTest(user, 0x10))
  {
    Q496 = "You cannot quite judge "
    );
    concat(Q496, getHisHer(usedon));
    concat(Q496, " mental abilities.");
    barkTo(user, user, Q496);
    return (0x00);
  }
  handleWatchingSkill(user, 0x10);
  Q5TU = Q5TU / 0x0A;
  Q496 = "slightly less intelligent than a rock";
  if (Q5TU == 0x01)
  {
    Q496 = "fairly stupid";
  }
  if (Q5TU == 0x02)
  {
    Q496 = "not the brightest";
  }
  if (Q5TU == 0x03)
  {
    Q496 = "about average";
  }
  if (Q5TU == 0x04)
  {
    Q496 = "moderately intelligent";
  }
  if (Q5TU == 0x05)
  {
    Q496 = "very intelligent";
  }
  if (Q5TU == 0x06)
  {
    Q496 = "extremely intelligent";
  }
  if (Q5TU == 0x07)
  {
    Q496 = "extraordinarily intelligent";
  }
  if (Q5TU == 0x08)
  {
    Q496 = "like a formidable intellect, well beyond even the extraordinary";
  }
  if (Q5TU == 0x09)
  {
    Q496 = "like a definite genius";
  }
  if (Q5TU > 0x09)
  {
    Q496 = "superhumanly intelligent in a manner you cannot comprehend";
  }
  string Q497 = getHeShe(usedon);
  toUpper(Q497, 0x00, 0x01);
  concat(Q497, " looks ");
  concat(Q497, Q496);
  concat(Q497, ".");
  barkTo(usedon, user, Q497);
  return (0x00);
}