Script: Furniture

From Ultima Online: The Second Age
Revision as of 21:50, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> itemmanip; <span style="color:#0000FF">trigger</span> creation { <span style="color:#0000FF">if</span> (hasObjVar|<spa...")
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inherits itemmanip;
trigger creation
{
  if (hasObjVar(this, "LOCATION"))
  {
    removeObjVar(this, "LOCATION");
  }
  loc location = getLocation(this);
  setObjVar(this, "LOCATION", location);
  return (0x00);
}
trigger wasdropped
{
  int Q62A = getObjType(this);
  switch (Q62A)
  {
  case 0x09A9
  case 0x0E7E
    Q5J8(0x09A9, 0x0E7E, 0x09A9, 0x0E7E);
    break;
  case 0x09AA
  case 0x0E7D
    Q5J8(0x09AA, 0x0E7D, 0x09AA, 0x0E7D);
    break;
  case 0x0A9D
  case 0x0A9E
    Q5J8(0x0A9D, 0x0A9E, 0x0A9D, 0x0A9E);
    break;
  case 0x0B2C
  case 0x0B2D
    Q5J8(0x0B2D, 0x0B2C, 0x0B2D, 0x0B2C);
    break;
  case 0x0B2E
  case 0x0B2F
  case 0x0B30
  case 0x0B31
    Q5J8(0x0B31, 0x0B2F, 0x0B2E, 0x0B30);
    break;
  case 0x0B32
  case 0x0B33
    Q5J8(0x0B32, 0x0B33, 0x0B32, 0x0B33);
    break;
  case 0x0B34
  case 0x0B35
    Q5J8(0x0B35, 0x0B34, 0x0B35, 0x0B34);
    break;
  case 0x0B49
  case 0x0B4A
  case 0x0B4B
  case 0x0B4C
    Q5J8(0x0B49, 0x0B4C, 0x0B4B, 0x0B4A);
    break;
  case 0x0B4E
  case 0x0B4F
  case 0x0B50
  case 0x0B51
    Q5J8(0x0B50, 0x0B4E, 0x0B4F, 0x0B51);
    break;
  case 0x0B52
  case 0x0B53
  case 0x0B54
  case 0x0B55
    Q5J8(0x0B54, 0x0B52, 0x0B53, 0x0B55);
    break;
  case 0x0B56
  case 0x0B57
  case 0x0B58
  case 0x0B59
    Q5J8(0x0B59, 0x0B56, 0x0B57, 0x0B58);
    break;
  case 0x0B5A
  case 0x0B5B
  case 0x0B5C
  case 0x0B5D
    Q5J8(0x0B5C, 0x0B5A, 0x0B5B, 0x0B5D);
    break;
  case 0x0B7C
  case 0x0B8F
    Q5J8(0x0B8F, 0x0B7C, 0x0B8F, 0x0B7C);
    break;
  case 0x0B7D
  case 0x0B90
    Q5J8(0x0B90, 0x0B7D, 0x0B90, 0x0B7D);
    break;
  case 0x0E3E
  case 0x0E3F
    Q5J8(0x0E3F, 0x0E3E, 0x0E3F, 0x0E3E);
    break;
  case 0x0E42
  case 0x0E43
    Q5J8(0x0E43, 0x0E42, 0x0E43, 0x0E42);
    break;
  }
  return (0x01);
}