Script: Harbormaster
From Ultima Online: The Second Age
Revision as of 21:30, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> multistuff; <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q5SK(<span style="color:#0000...")
inherits multistuff;
function int Q5SK(obj house, obj Q5HY) { obj Q5AB = NULL(); if (hasObjListVar(house, "myhousedoors")) { list doors; getObjListVar(doors, house, "myhousedoors"); if (numInList(doors) > 0x00) { Q5AB = doors[0x00]; } } else { if (hasObjVar(house, "myhousedoor")) { Q5AB = getObjVar(house, "myhousedoor"); } } if (Q5AB == NULL()) { return (0x00); } obj Q5NC = mobileHasObjWithListObjOfObj(Q5HY, "whatIUnlock", Q5AB); if (Q5NC == NULL()) { return (0x00); } return (0x01); }
function void Q43Y(obj Q62K, obj ship, loc where) { string desc = "a ship claim ticket"; loc Q5M7; string Q47A; int Q5NC = getLocalizedDesc(Q47A, Q5M7, where, where); if (Q5NC) { concat(desc, " from "); concat(desc, Q47A); } if (Q58R(ship)) { concat(desc, " for the "); concat(desc, Q58N(ship)); } setObjVar(Q62K, "lookAtText", desc); return (); }
function obj Q440(obj ship, loc where) { list Q5G9; getObjectsOnMulti(Q5G9, ship); if (numInList(Q5G9) > 0x00) { return (NULL()); } obj shiphold = NULL(); if (hasObjVar(ship, "myshiphold")) { shiphold = getObjVar(ship, "myshiphold"); } if (shiphold != NULL()) { list Q4E4; getContents(Q4E4, shiphold); int Q5EQ = numInList(Q4E4); if (Q5EQ > 0x00) { return (NULL()); } } obj Q62K = createGlobalObjectAt(0x0E76, where); if (Q62K == NULL()) { return (NULL()); } setType(Q62K, 0x14F2); setStatus(Q62K, 0x80, 0x01); int Q5SR = 0x00; if (hasObjVar(ship, "myshiptype")) { Q5SR = getObjVar(ship, "myshiptype"); setObjVar(Q62K, "myshiptype", Q5SR); } if (hasObjVar(ship, "mymultiname")) { string Q57O = getObjVar(ship, "mymultiname"); setObjVar(Q62K, "mymultiname", Q57O); } Q43Y(Q62K, ship, where); setObjVar(Q62K, "claimloc", where); setObjVar(Q62K, "shipobj", ship); attachScript(Q62K, "shipclaim"); int Q52Q = putObjContainer(ship, Q62K); return (Q62K); }
function void Q425(obj user, obj Q4XN) { if (amtGoldInBank(user) < 0x19) { barkTo(this, user, "Thou dost not have 25 gold in thy bank account."); return (); } barkTo(Q4XN, user, "I charge 25 gold for docking thy ship. What ship do you want to dock?"); targetObj(user, Q4XN); return (); }
trigger speech("*") { list Q69B; split(Q69B, arg); if (isInList(Q69B, "dock")) { Q425(speaker, this); return (0x00); } else { if (isInList(Q69B, "job")) { bark(this, "I am a harbormaster. I dock ships for a fee."); return (0x00); } } return (0x01); }
trigger targetobj { if (usedon == NULL()) { return (0x00); } if (amtGoldInBank(user) < 0x19) { barkTo(this, user, "Thou dost not have 25 gold in thy bank account."); return (0x00); } if (!isValid(usedon)) { return (0x00); } if (getDistanceInTiles(getLocation(this), getLocation(usedon)) > 0x64) { barkTo(this, user, "That is too far away."); return (0x00); } if (isMultiComp(usedon) && (hasObjVar(getMultiSlaveId(usedon), "myshiptype"))) { obj ship = getMultiSlaveId(usedon); if (Q5SK(ship, user)) { obj Q62K = Q440(ship, getLocation(this)); if (Q62K == NULL()) { barkTo(this, user, "I could not dock the ship."); barkTo(this, user, "Make sure the deck is clear and the hold is empty."); } else { int Q527 = withdrawAndDestroy(user, 0x19); int Q528 = toMobile(Q62K, user); barkTo(this, user, "Here is your claim ticket. I suggest you store it in your safety deposit box for safety."); } } else { barkTo(this, user, "You must have the key to the ship you wish to dock."); } } else { barkTo(this, user, "That is not a ship!"); } return (0x00); }