Script: Housekey

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Revision as of 21:20, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> housestuff; <span style="color:#0000FF">trigger</span> creation { setObjVar|<span style="color:#FF0000;font-weight:bol...")
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inherits housestuff;
trigger creation
{
  setObjVar(this, "predesc", "a house key");
  setObjVar(this, "lookAtText", "a house key");
  return (0x01);
}
function void Q53Q(obj it)
{
  attachScript(it, "lockdown");
  return ();
}
function void Q666(obj it)
{
  detachScript(it, "lockdown");
  return ();
}
function int Q50T(obj it)
{
  return (hasScript(it, "lockdown"));
}
function int Q4X7(obj key, obj house)
{
  return (0x00);
}
function int Q4X8(obj key, obj Q68S, obj it)
{
  loc where = getLocation(Q68S);
  obj house = Q4YP(Q68S, where);
  if (!isValid(house))
  {
    systemMessage(Q68S, "You are not around your house.");
    return (0x00);
  }
  if (!Q4X7(key, house))
  {
    systemMessage(Q68S, "This key is not for this house.");
    return (0x00);
  }
  if (Q50T(it))
  {
    Q666(it);
    systemMessage(Q68S, "You release that locked down object.");
  }
  else
  {
    Q53Q(it);
    systemMessage(Q68S, "You lock that down.");
  }
  return (0x01);
}
function int Q4VG(obj it)
{
  return (hasScript(it, "locked"));
}
function int Q51P(obj key, obj it)
{
  list Q667;
  getObjListVar(Q667, key, "whatIUnlock");
  return (isInList(Q667, it));
}
trigger use
{
  return (0x01);
}