Script: Housesign

From Ultima Online: The Second Age
Revision as of 21:20, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> housestuff; <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q5T6(<span style="color:#000...")
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inherits housestuff;
function void Q5T6(obj Q4XN)
{
  if (hasScript(Q4XN, "locked"))
  {
    detachScript(Q4XN, "locked");
  }
  if (hasObjVar(Q4XN, "isLocked"))
  {
    removeObjVar(Q4XN, "isLocked");
  }
  if (hasObjVar(Q4XN, "lockLevel"))
  {
    removeObjVar(Q4XN, "lockLevel");
  }
  return ();
}
trigger creation
{
  Q5T6(this);
  obj Q5AK = getMultiSlaveId(this);
  setObjVar(Q5AK, "myhousesign", this);
  return (0x01);
}
trigger objectloaded
{
  Q5T6(this);
  return (0x01);
}
trigger use
{
  obj Q5AK = getMultiSlaveId(this);
  if (Q4X6(Q5AK, user) || isEditing(user))
  {
    systemMessage(user, "What dost thou wish the sign to say?");
    textEntry(this, user, 0x17, 0x00, "");
  }
  return (0x00);
}
trigger textentry(0x17)
{
  if (button == 0x00)
  {
    return (0x00);
  }
  obj Q5AK = getMultiSlaveId(this);
  if (Q4X6(Q5AK, sender) || isEditing(sender))
  {
    if (text == "")
    {
      if (Q58R(Q5AK))
      {
        Q58U(Q5AK);
        barkTo(this, sender, "I now say nothing.");
      }
    }
    else
    {
      string Q5N7 = "I now say ";
      concat(Q5N7, text);
      concat(Q5N7, ".");
      barkTo(this, sender, Q5N7);
      Q58V(Q5AK, text);
    }
  }
  return (0x00);
}
trigger lookedat
{
  obj Q5AK = getMultiSlaveId(this);
  if (Q58R(Q5AK))
  {
    barkTo(this, looker, Q58N(Q5AK));
    Q58J(this, looker, "house");
    return (0x00);
  }
  Q58J(this, looker, "house");
  return (0x01);
}