Script: Housesign
From Ultima Online: The Second Age
Revision as of 21:20, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> housestuff; <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q5T6(<span style="color:#000...")
inherits housestuff;
function void Q5T6(obj Q4XN) { if (hasScript(Q4XN, "locked")) { detachScript(Q4XN, "locked"); } if (hasObjVar(Q4XN, "isLocked")) { removeObjVar(Q4XN, "isLocked"); } if (hasObjVar(Q4XN, "lockLevel")) { removeObjVar(Q4XN, "lockLevel"); } return (); }
trigger creation { Q5T6(this); obj Q5AK = getMultiSlaveId(this); setObjVar(Q5AK, "myhousesign", this); return (0x01); }
trigger objectloaded { Q5T6(this); return (0x01); }
trigger use { obj Q5AK = getMultiSlaveId(this); if (Q4X6(Q5AK, user) || isEditing(user)) { systemMessage(user, "What dost thou wish the sign to say?"); textEntry(this, user, 0x17, 0x00, ""); } return (0x00); }
trigger textentry(0x17) { if (button == 0x00) { return (0x00); } obj Q5AK = getMultiSlaveId(this); if (Q4X6(Q5AK, sender) || isEditing(sender)) { if (text == "") { if (Q58R(Q5AK)) { Q58U(Q5AK); barkTo(this, sender, "I now say nothing."); } } else { string Q5N7 = "I now say "; concat(Q5N7, text); concat(Q5N7, "."); barkTo(this, sender, Q5N7); Q58V(Q5AK, text); } } return (0x00); }
trigger lookedat { obj Q5AK = getMultiSlaveId(this); if (Q58R(Q5AK)) { barkTo(this, looker, Q58N(Q5AK)); Q58J(this, looker, "house"); return (0x00); } Q58J(this, looker, "house"); return (0x01); }