Script: Incite

From Ultima Online: The Second Age
Revision as of 21:06, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> sk_table; <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4CJ(<span style="color:#0000FF...")
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inherits sk_table;
function int Q4CJ(obj Q5H7)
{
  if (!hasObjVar(Q5H7, "myBoss"))
  {
    return (0x00);
  }
  if (!hasObjVar(Q5H7, "myLoyalty"))
  {
    return (0x00);
  }
  int Q525 = getObjVar(Q5H7, "myLoyalty");
  if (Q525 < 0x01)
  {
    return (0x00);
  }
  return (0x01);
}
trigger creation
{
  member int Q5VJ = 0x00;
  member obj attacker;
  member int badSound;
  member int goodSound;
  return (0x00);
}
trigger message("canUseSkill")
{
  return (0x00);
}
trigger callback(0x4D)
{
  detachScript(this, "incite");
  return (0x00);
}
trigger message("useSkill")
{
  callback(this, 0x0A, 0x4D);
  if (hasObjVar(this, "lastInstrument"))
  {
    obj Q60D = getObjVar(this, "lastInstrument");
    if (hasObj(this, Q60D))
    {
      goodSound = getObjVar(Q60D, "goodSound");
      badSound = getObjVar(Q60D, "badSound");
      systemMessage(this, "Whom do you wish to incite?");
      Q5VJ = 0x02;
      targetObj(this, this);
      return (0x00);
    }
  }
  systemMessage(this, "What instrument shall you play the music on?");
  Q5VJ = 0x01;
  targetObj(this, this);
  return (0x00);
}
trigger targetobj
{
  if (usedon == NULL())
  {
    return (0x00);
  }
  loc Q4VS = getLocation(user);
  loc there = getLocation(usedon);
  if (getDistanceInTiles(Q4VS, there) > 0x10)
  {
    return (0x00);
  }
  if (Q5VJ == 0x01)
  {
    if (!hasObjVar(usedon, "isInstrument"))
    {
      systemMessage(user, "That isn't a musical instrument.");
      Q5VJ = 0x00;
      return (0x00);
    }
    setObjVar(user, "lastInstrument", usedon);
    Q5VJ = 0x02;
    goodSound = getObjVar(usedon, "goodSound");
    badSound = getObjVar(usedon, "badSound");
    systemMessage(user, "Whom do you wish to incite?");
    targetObj(user, this);
    return (0x00);
  }
  if (Q5VJ == 0x02)
  {
    if (!isNPC(usedon))
    {
      if (isPlayer(usedon))
      {
        barkTo(usedon, user, "Verbal taunts might be more effective!");
        return (0x00);
      }
      barkTo(usedon, user, "You can't incite that!");
      return (0x00);
    }
    if (Q4CJ(usedon))
    {
      bark(this, "They are too loyal to their master to be provoked.");
      return (0x00);
    }
    if (isHuman(usedon))
    {
      criminalAct(user, usedon, 0x01, 0x01);
    }
    if (isHuman(usedon))
    {
      if (!getCompileFlag(0x01))
      {
        removeNotoriety(user, 0x64);
      }
      else
      {
        changeKarma(user, 0x00 - 0x1D4C);
      }
      bark(usedon, "Think not that I fail to see what thou art doing!");
      if (getCompileFlag(0x01))
      {
        committedCrimeAt(user, getLocation(usedon), 0x01E0);
      }
      else
      {
        criminalAct(user, usedon, 0x01, 0x19);
        callGuards(user, getLocation(user), 0x02);
      }
      return (0x00);
    }
    if (isInvulnerable(usedon))
    {
      systemMessage(user, getName(usedon) + " isn't listening.");
      return (0x00);
    }
    attacker = usedon;
    Q5VJ = 0x03;
    sfx(getLocation(user), goodSound, 0x00);
    barkTo(attacker, attacker, "You hear the music and are strangely angered...");
    string Q496 = "You play your music, inciting anger, and ";
    concat(Q496, getHeShe(attacker));
    concat(Q496, " begins to look furious. Whom do you wish ");
    concat(Q496, getHimHer(attacker));
    concat(Q496, " to attack?");
    barkTo(attacker, user, Q496);
    targetObj(user, this);
    return (0x00);
  }
  if (Q5VJ == 0x03)
  {
    if (!testSkill(user, 0x1D))
    {
      sfx(getLocation(user), badSound, 0x00);
      barkTo(user, user, "You play rather poorly, and to no effect.");
      return (0x00);
    }
    if (!testSkill(user, 0x16))
    {
      sfx(getLocation(user), badSound, 0x00);
      barkTo(attacker, attacker, "You hear the music and realize that the musician is trying to get you angry...!");
      barkTo(attacker, user, "Your music fails to incite enough anger.");
      if (!getCompileFlag(0x01))
      {
        callGuards(user, getLocation(user), 0x02);
      }
      if (!isInArea("city", getLocation(user), 0x00))
      {
        attack(attacker, user);
      }
      return (0x00);
    }
    if (!getCompileFlag(0x01))
    {
      if ((isGuard(usedon)) || (isShopkeeper(usedon)))
      {
        bark(attacker, "Thou mayst have angered me, but I am not stupid!");
        criminalAct(user, usedon, 0x01, 0x19);
        callGuards(user, getLocation(user), 0x02);
        return (0x00);
      }
    }
    if (isInvulnerable(usedon))
    {
      systemMessage(user, getName(usedon) + " isn't listening.");
      return (0x00);
    }
    if (attacker == usedon)
    {
      systemMessage(user, "You can't tell someone to attack themselves!");
      return (0x00);
    }
    if (getCompileFlag(0x01))
    {
      int Q5RN = 0x00;
      if (!canBeFreelyAggressedBy(usedon, user))
      {
        Q5RN = 0x03E8;
      }
      if (!canBeFreelyAggressedBy(attacker, user))
      {
        committedCrimeAt(user, getLocation(usedon), 0x01E0);
        Q5RN = 0x03E8;
      }
      int Q691 = witnessCrime(getLocation(attacker), user, usedon, getName(attacker), 0x03E8, Q5RN, 0x03);
    }
    barkTo(attacker, attacker, "Your anger coalesces into hatred, and you move to attack!");
    barkTo(attacker, user, "Your music succeeds, as you start a fight.");
    if (getCompileFlag(0x01))
    {
      copyControllerInfo(attacker, user);
      setObjVar(attacker, "controllerTimeout", 0x02 * 0x3C * 0x04);
      [[callbackAdvanced|callbackAdvanced]](attacker, 0x02 * 0x3C * 0x04, 0x14, 0x00);
      if (canBeFreelyAggressedBy(usedon, user))
      {
        setObjVar(attacker, "defensive", 0x01);
      }
    }
    else
    {
      if (isHuman(usedon))
      {
        criminalAct(user, usedon, 0x01, 0x0A);
      }
    }
    attack(attacker, usedon);
    if (!getCompileFlag(0x01))
    {
      list Q5HQ;
      obj witness;
      getMobsInRange(Q5HQ, getLocation(user), 0x0C);
      int Q4QI = 0x00;
      for(int i = 0x00; i < numInList(Q5HQ); i++)
      {
        witness = Q5HQ[i];
        if (canSeeObj(witness, user))
        {
          if (witness != user)
          {
            if (witness != attacker)
            {
              if (witness != usedon)
              {
                if (isHuman(witness))
                {
                  Q4QI = 0x01;
                  bark(witness, "Guards! Help!");
                }
              }
            }
          }
        }
      }
      if (Q4QI)
      {
        callGuards(user, getLocation(user), 0x02);
      }
    }
    Q5VJ = 0x00;
    return (0x00);
  }
  return (0x00);
}