Script: Keyring
From Ultima Online: The Second Age
Revision as of 20:12, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> add_door_to_key; <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q51S(<span style="color...")
inherits add_door_to_key;
function void Q51S(obj Q5NV, int add) { int Q65M = getObjType(Q5NV); list Q4E4; getContents(Q4E4, Q5NV); int num = numInList(Q4E4); num = num + add; int newtype; if (num < 0x00) { newtype = 0x1011; } else { switch (num) { case 0x00 newtype = 0x1011; break; case 0x01 case 0x02 newtype = 0x1769; break; case 0x03 case 0x04 newtype = 0x176A; break; default newtype = 0x176B; break; } } if (Q65M != newtype) { setType(Q5NV, newtype); } return; }
function int Q4ZG(obj Q4XN) { return (hasObjVar(Q4XN, "whatIUnlock")); }
trigger use { systemMessage(user, "What do you want to unlock?"); targetObj(user, this); return (0x00); }
function int Q51T(obj Q5NV, obj user) { obj container = getItemAtSlot(user, 0x15); if (container == NULL()) { return (0x01); } if (!isContainer(container)) { return (0x01); } list Q51V; getContents(Q51V, Q5NV); int num = numInList(Q51V); for(int Q4EJ = 0x00; Q4EJ < num; Q4EJ++) { obj Q51R = Q51V[Q4EJ]; int Q5NC = putObjContainer(Q51R, container); } Q51S(Q5NV, 0x00); systemMessage(user, "You open the keyring."); return (0x01); }
function int Q51U(obj Q5NV, obj user, obj usedon) { list Q51V; getContents(Q51V, Q5NV); int num = numInList(Q51V); for(int Q4EJ = 0x00; Q4EJ < num; Q4EJ++) { obj Q51R = Q51V[Q4EJ]; if (Q51O(Q51R, usedon)) { if (Q51Q(Q51R, usedon)) { barkTo(usedon, user, "You lock " + getName(usedon) + "."); } else { barkTo(usedon, user, "You unlock " + getName(usedon) + "."); } return (0x01); } } barkTo(usedon, user, "You do not have a key for " + getName(usedon) + "."); return (0x01); }
trigger targetobj { if (usedon == NULL()) { return (0x00); } if (usedon == this) { return (Q51T(this, user)); } return (Q51U(this, user, usedon)); }
trigger give { if (!Q4ZG(givenobj)) { systemMessage(giver, "Only non-blank keys can be put on a keyring."); return (0x00); } Q51S(this, 0x01); systemMessage(giver, "You put the key on the keyring."); int Q527 = putObjContainer(givenobj, this); return (0x00); }
function int Q4BK(obj Q4XN, string Q5OK) { if (hasScript(Q4XN, Q5OK)) { detachScript(Q4XN, Q5OK); return (0x01); } return (0x00); }
trigger objectloaded { int Q5NC; Q5NC = Q4BK(this, "5993"); Q5NC = Q4BK(this, "5994"); Q5NC = Q4BK(this, "5995"); return (0x01); }