Script: Kindling

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Revision as of 20:11, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> sk_table; <span style="color:#0000FF">trigger</span> creation { callback|<span style="color:#FF0000;font-weight:bold">...")
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inherits sk_table;
trigger creation
{
  callback(this, 0x02, 0x66);
  return (0x00);
}
trigger callback(0x66)
{
  if (hasObjVar(this, "valueless"))
  {
    removeObjVar(this, "valueless");
  }
  return (0x00);
}
function int Q65E(obj user)
{
  loc Q4VS = getLocation(user);
  loc there = getLocation(this);
  loc Q62J = getLocation(user);
  obj Q47F = getBackpack(user);
  if (isAtHome(this))
  {
    systemMessage(user, "You can't ignite that, it belongs to someone else.");
    return (0x00);
  }
  if (isInContainer(this))
  {
    if (!findGoodSpotNearWithElev(Q62J, getZ(Q4VS) - 0x08, getZ(Q4VS) + 0x08, 0x02, 0x02, 0x01))
    {
      systemMessage(user, "There is not a spot nearby to place your campfire.");
      return (0x00);
    }
  }
  else
  {
    Q62J = there;
  }
  if (!testSkill(user, 0x0A))
  {
    barkTo(this, user, "You fail to ignite the campfire.");
    return (0x00);
  }
  obj fire = createGlobalObjectAt(0x0DE3, Q62J);
  setObjVar(fire, "campfire_burning", 0x01);
  attachScript(fire, "campfire");
  destroyOne(this);
  if (!isInContainer(this))
  {
    if (canHold(Q47F, this))
    {
      int Q4Q1 = putObjContainer(this, Q47F);
    }
    else
    {
      deleteObject(this);
    }
  }
  return (0x00);
}
trigger use
{
  return (Q65E(user));
}
trigger message("ignite")
{
  obj Q68S = args[0x00];
  int Q527 = Q65E(Q68S);
  return (0x00);
}