Script: Masterdummy

From Ultima Online: The Second Age
Revision as of 19:38, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> sndfx; <span style="color:#0000FF">trigger</span> creation { <span style="color:#0000FF">int</span> Q615 = getObjType|...")
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inherits sndfx;
trigger creation
{
  int Q615 = getObjType(this);
  if ((Q615 > 0x1074) && (Q615 < 0x1078))
  {
    setType(this, 0x1074);
  }
  if ((Q615 > 0x1070) && (Q615 < 0x1074))
  {
    setType(this, 0x1070);
  }
  if ((Q615 > 0x1EC0) && (Q615 < 0x1EC3))
  {
    setType(this, 0x1EC0);
  }
  if ((Q615 > 0x1EC3) && (Q615 < 0x1EC5))
  {
    setType(this, 0x1EC3);
  }
  return (0x01);
}
trigger use
{
  if (isDead(user))
  {
    return (0x00);
  }
  if (hasObjVar(this, "isSwinging"))
  {
    int Q4CX = getObjType(this);
    if ((Q4CX == 0x1070) || (Q4CX == 0x1074) || (Q4CX == 0x1EC0) || (Q4CX == 0x1EC3))
    {
      removeObjVar(this, "isSwinging");
    }
  }
  if (hasObjVar(this, "isSwinging"))
  {
    ebarkTo(this, user, "You have to wait until it stops swinging.");
    return (0x00);
  }
  setObjVar(this, "isSwinging", 0x01);
  callback(this, 0x03, 0x42);
  if (getDistanceInTiles(getLocation(this), getLocation(user)) > 0x01)
  {
    ebarkTo(this, user, "You are too far away to do that.");
    return (0x01);
  }
  faceHere(user, getDirectionInternal(getLocation(user), getLocation(this)));
  Q4CX = getObjType(this);
  if ((Q4CX == 0x1070) || (Q4CX == 0x1074))
  {
    int Q56E;
    int Q476;
    list Q5TL;
    int Q4V3 = 0x01;
    obj weapon = getWeapon(user);
    if (weapon == NULL())
    {
      appendToList(Q5TL, 0x2B);
      Q56E = 0x07;
      Q476 = 0x09;
    }
    if (getWeaponHandedness(weapon) == 0x04)
    {
      Q4V3 = 0x02;
    }
    if (isPiercing(weapon))
    {
      appendToList(Q5TL, 0x2A);
      if (Q4V3 == 0x01)
      {
        Q56E = 0x07;
        Q476 = 0x0A;
      }
      else
      {
        Q56E = 0x07;
        Q476 = 0x0E;
      }
    }
    if (isBashing(weapon))
    {
      appendToList(Q5TL, 0x29);
      if (Q4V3 == 0x01)
      {
        Q56E = 0x07;
        Q476 = 0x0B;
      }
      else
      {
        Q56E = 0x07;
        Q476 = 0x0C;
      }
    }
    if (isSlashing(weapon))
    {
      appendToList(Q5TL, 0x28);
      if (Q4V3 == 0x01)
      {
        Q56E = 0x07;
        Q476 = 0x09;
      }
      else
      {
        Q56E = 0x07;
        Q476 = 0x0D;
      }
    }
    if (getItemAtSlot(user, 0x19) != NULL())
    {
      Q56E = 0x05;
      if (Q4V3 == 0x01)
      {
        Q476 = 0x1A;
      }
      else
      {
        Q476 = 0x1D;
      }
    }
    if (isRanged(weapon))
    {
      ebarkTo(this, user, "You can't practice ranged weapons on this.");
      return (0x01);
    }
    if (!isHuman(user))
    {
      Q56E = 0x04;
      Q476 = random(0x04, 0x06);
    }
    animateMobile(user, Q476, Q56E, 0x01, 0x00, 0x00);
    int Q615 = getObjType(this);
    if (Q615 == 0x1070)
    {
      setType(this, 0x1071);
    }
    if (Q615 == 0x1074)
    {
      setType(this, 0x1075);
    }
    list Q5U7 = 0x013A, 0x013C, 0x013F, 0x0141, 0x0144, 0x0148;
    sfx(getLocation(this), Q5U7[random(0x00, 0x05)], 0x00);
    int Q4Q1;
    string debug;
    if (numInList(Q5TL) < 0x01)
    {
      return (0x01);
    }
    for(int i = 0x00; i < numInList(Q5TL); i++)
    {
      if (getSkillSuccessChance(user, Q5TL[i], 0x00, 0x32) >= 0x03E8)
      {
        ebarkTo(this, user, "Your skill cannot improve any further by simply practicing with a dummy.");
        callback(this, 0x03, 0x42);
        return (0x01);
      }
      Q4Q1 = testAndLearnSkill(user, Q5TL[i], 0x00, 0x32);
      if (!random(0x00, 0x09))
      {
        Q4Q1 = testAndLearnSkill(user, 0x1B, 0x00, 0x32);
      }
    }
  }
  if ((Q4CX == 0x1EC0) || (Q4CX == 0x1EC3))
  {
    if (getItemAtSlot(user, 0x19) != NULL())
    {
      ebarkTo(this, user, "You can't practice on this while on horseback.");
      return (0x01);
    }
    if (!isHuman(user))
    {
      return (0x01);
    }
    Q615 = getObjType(this);
    sfx(getLocation(this), 0x4F, 0x00);
    if (getSkillSuccessChance(user, 0x21, 0x00, 0x32) >= 0x03E8)
    {
      ebarkTo(this, user, "Your ability to steal cannot improve any further by simply practicing on a dummy.");
      callback(this, 0x03, 0x42);
      return (0x01);
    }
    if (testAndLearnSkill(user, 0x21, 0x00, 0x32) <= 0x00)
    {
      ebarkTo(this, user, "You carelessly bump the dip and start it swinging.");
      sfx(getLocation(this), 0x41, 0x00);
      sfx(getLocation(this), 0x41, 0x00);
      if (Q615 == 0x1EC0)
      {
        setType(this, 0x1EC1);
      }
      if (Q615 == 0x1EC3)
      {
        setType(this, 0x1EC4);
      }
    }
    else
    {
      ebarkTo(this, user, "You successfully avoid disturbing the dip while searching it.");
    }
  }
  loseFatigue(user, 0x02);
  return (0x01);
}
trigger callback(0x42)
{
  removeObjVar(this, "isSwinging");
  int Q615 = getObjType(this);
  if ((Q615 > 0x1074) && (Q615 < 0x1078))
  {
    setType(this, 0x1074);
  }
  if ((Q615 > 0x1070) && (Q615 < 0x1074))
  {
    setType(this, 0x1070);
  }
  if ((Q615 > 0x1EC0) && (Q615 < 0x1EC3))
  {
    setType(this, 0x1EC0);
  }
  if ((Q615 > 0x1EC3) && (Q615 < 0x1EC5))
  {
    setType(this, 0x1EC3);
  }
  return (0x01);
}
trigger time("hour:**")
{
  shortcallback(this, 0x01, 0x42);
  return (0x01);
}