Script: Poisfood
From Ultima Online: The Second Age
trigger use { int Q4AY = (getObjVar(this, "poison_chance")); if (Q4AY == 0x00) { Q4AY = 0x32; } if (random(0x00, 0x64) < Q4AY) { int strength = (getObjVar(this, "poison_strength")); if ((!hasObjVar(user, "poison_strength")) && (!hasScript(user, "poisoned"))) { if (strength < 0x01) { strength = 0x01; } if (strength > 0x05) { strength = 0x05; } setObjVar(user, "poison_strength", strength); attachScript(user, "poisoned"); receiveUnhealthyActionFrom(user, this); systemMessage(user, "That " + getName(this) + " was poisoned!"); } } setDefaultReturn(0x01); detachscript(this, "poisfood"); return (0x01); }