Script: Quest murder victim

From Ultima Online: The Second Age
Revision as of 16:33, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> quest_general_funcs; <span style="color:#0000FF">trigger</span> creation { <span style="color:#0000FF">if</span> (!has...")
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inherits quest_general_funcs;
trigger creation
{
  if (!hasObjVar(this, "questMyMurderer"))
  {
    debugMessage("Attempted to set up murder quest without telling the victim who wants him dead.");
    detachScript(this, "quest_murder_victim");
    return (0x00);
  }
  member obj Q59S = getObjVar(this, "questMyMurderer");
  return (0x01);
}
function string Q4F9()
{
  list Q5LW = " intends to kill me!", " wishes me dead!", " hates me for no reason I can discern!", " wants me dead!", " hates me and wants me dead!", " hates me and wishes me dead!", " plans to kill me!", " hopes to see me dead!", " hates me and hopes to see me dead!";
  string Q58D;
  Q58D = Q5LW[random(0x00, numInList(Q5LW) - 0x01)];
  return (getName(Q59S) + Q58D);
}
trigger 200 enterrange(0x05)
{
  string Q58D;
  if (!Q4BN(this, target))
  {
    return (0x01);
  }
  Q58D = Q4RO(target) + Q4F9();
  setObjVar(this, "questIntroMessage", Q58D);
  setObjVar(this, "questTarget", target);
  Q4LW(this, target);
  return (0x01);
}
trigger speech("*")
{
  list args;
  string killer = getName(Q59S);
  split(args, arg);
  if (!isInList(args, killer))
  {
    return (0x01);
  }
  bark(this, Q4F9());
  return (0x00);
}
trigger death
{
  obj head;
  bark(this, "You lop off the head!");
  head = createGlobalObjectIn(0x1DA0, this);
  setObjVar(head, "questMurderObjTag", this);
  string Q4VM = "the head of " + getName(this);
  setObjVar(head, "lookAtText", Q4VM);
  if (giveItem(attacker, head) == NULL())
  {
    int Q4TR = teleport(head, getLocation(attacker));
  }
  return (0x00);
}