Script: Sha dungeon wall
From Ultima Online: The Second Age
inherits globals;
trigger enterrange(0x01) { int Q5A2 = getObjType(this); if (Q5A2 == 0x01) { return (0x01); } else { setObjVar(this, "vanished", Q5A2); setType(this, 0x01); callback(this, 0x1E, 0x24); } return (0x01); }
trigger callback(0x24) { int Q5A2 = getObjVar(this, "vanished"); setType(this, Q5A2); return (0x00); }