Script: Shipstuff
From Ultima Online: The Second Age
Revision as of 14:03, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> multistuff; <span style="color:#0000FF">member</span> <span style="color:#0000FF">int</span> Q43W; <span style="color:#0000...")
inherits multistuff;
member int Q43W; member int Q58A; member int Q5NG; member int Q65T;
trigger creation { if (!Q58A) { Q43W = 0x03; Q58A = 0x01; } return (0x01); }
function void Q5RY(obj ship) { list Q5J1; getPlayersOnMulti(Q5J1, ship); int num = numInList(Q5J1); for(int Q4EJ = 0x00; Q4EJ < num; Q4EJ++) { obj player = Q5J1[Q4EJ]; attachScript(player, "shipnakedhack"); } return (); }
function int Q5SO(obj Q5AK, int Q4IE, int Q58B) { loc location; int Q5NC; location = getLocation(Q5AK); for(int Q5CS = Q58B; Q5CS > 0x00; Q5CS--) { moveDir(location, Q4IE); } Q5NC = moveMultiCheck(Q5AK, location, Q43W); if (Q5NC <= 0x00) { int Q5GH = (Q4IE + 0x04) % 0x08; while((Q5NC <= 0x00) && (Q58B > 0x01)) { Q58B--; moveDir(location, Q5GH); Q5NC = moveMultiCheck(Q5AK, location, Q43W); } } return (Q5NC); }
function int Q5SM(obj ship, int Q5M5) { int Q4FX = getObjVar(ship, "myshipdir"); return ((((Q4FX * 0x02) + Q5M5) % 0x08)); }
function int Q5SP(obj Q5AK, int Q4IE, int Q58B) { return (Q5SO(Q5AK, Q5SM(Q5AK, Q4IE), Q58B)); }
function int Q5SS(int myshiptype, int Q4IE) { return (0x00 + (myshiptype * 0x04) + (Q4IE * 0x01)); }
function int Q5SQ(obj Q5AK, int Q4IE, int Q4AG) { string Q5N7; int myshiptype = getObjVar(Q5AK, "myshiptype"); int Q5CT = 0x00 + (myshiptype * 0x04) + (Q4IE * 0x01); int Q5NC = recycleMultiCheckRotate(Q5AK, Q5CT, Q43W, Q4AG); if (Q5NC > 0x00) { setObjVar(Q5AK, "myshipdir", Q4IE); } return (Q5NC); }
function obj Q5SE(int Q5SR, int Q4ID, loc place) { Q5NG = (0x00 - 0x06); int Q5BF = 0x00; Q5BF--; int Q59C = 0x00 + (Q5SR * 0x04) + (Q4ID * 0x01); obj Q5AK = NULL(); if (areMobilesInMultiArea(Q59C, place)) { Q5NG = (0x00 - 0x09); return (NULL()); } Q5AK = makeMultiInstCheck(place, Q59C, Q43W, 0x00, Q5NG, 0x00, Q5BF, Q5BF); return (Q5AK); }
function obj Q5SD(int Q5SR, loc place) { obj ship; int Q4IE = 0x05; ship = Q5SE(Q5SR, 0x00, place); if (ship != NULL()) { Q4IE = 0x00; } if (Q4IE != 0x05) { setObjVar(ship, "myshipdir", Q4IE); setObjVar(ship, "myshiptype", Q5SR); string Q5AS; getCurrentTimeStr(Q5AS); setObjVar(ship, "creationtime", Q5AS); } return (ship); }
function int Q5SN(obj Q62O) { return (hasObjVar(Q62O, "shipcommand")); }
function int Q5SJ(obj ship) { obj Q62O = getObjVar(ship, "myshiptillerman"); if (Q62O == NULL()) { return (0x00); } return (Q5SN(Q62O)); }
function int Q5S4(obj ship, int Q5M5, obj Q62O) { int Q4ID = Q5SM(ship, Q5M5); int Q58G = getMultiType(ship); loc Q4OI; loc Q4OJ; int Q5NC = getMultiExtents(Q58G, Q4OI, Q4OJ); int Q44G = getX(Q4OJ) - getX(Q4OI) + 0x01; int Q44I = getY(Q4OJ) - getY(Q4OI) + 0x01; loc Q5CP = getLocation(ship); int Q5EE = 0x00; int Q5EF = 0x00; switch (Q4ID) { case 0x00 case 0x04 Q5EF = Q44I; break; case 0x01 case 0x03 case 0x05 case 0x07 Q5EE = Q44G; Q5EF = Q44I; break; case 0x02 case 0x06 Q5EE = Q44G; break; default Q5EE = Q44G; Q5EF = Q44I; break; } int Q44F = 0x00; int Q44H = 0x00; switch (Q4ID) { case 0x00 Q44H = 0x00; break; case 0x01 Q44F = 0x02; Q44H = 0x00; break; case 0x02 Q44F = 0x02; break; case 0x03 Q44F = 0x02; Q44H = 0x04; break; case 0x04 Q44H = 0x04; break; case 0x05 Q44F = 0x06; Q44H = 0x04; break; case 0x06 Q44F = 0x06; break; case 0x07 Q44F = 0x06; Q44H = 0x00; break; default break; } for(; Q5EE > 0x00; Q5EE--) { moveDir(Q5CP, Q44F); } for(; Q5EF > 0x00; Q5EF--) { moveDir(Q5CP, Q44H); } if (isInMap(Q5CP)) { if (hasObjVar(Q62O, "oldshipcommand")) { removeObjVar(Q62O, "oldshipcommand"); } int Q5ND = moveMultiCheck(ship, Q5CP, Q43W); Q65T = 0x01; return (Q5ND); } Q5RY(ship); return (moveMultiMapSwitch(ship, Q5CP, Q43W)); }
function int Q5S0(int Q65M) { int Q59C = 0x00 + (Q65M * 0x04); return (getNumInMultiType(Q59C) * 0xDC); }