Script: Summoncrbase

From Ultima Online: The Second Age
Revision as of 10:31, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> spelskil; <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4MF(<span style="color:#0000FF...")
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inherits spelskil;
function int Q4MF(obj user)
{
  int Q5NC = 0x00;
  int Q4NC;
  loc Q4VS = getLocation(user);
  list Q4F6 = 0x029E, 0x028C, 0x028D, 0x028E, 0x028F, 0x0290, 0x0291, 0x0292, 0x0293, 0x0294, 0x0295, 0x0296, 0x0297, 0x0298, 0x0299, 0x029B, 0x029C, 0x029D;
  loc there = Q5I9(user);
  if (!isInMap(there))
  {
    Q4RD(user);
    systemMessage(user, "There is no room to summon that here.");
  }
  else
  {
    faceHere(user, getDirectionInternal(Q4VS, there));
    if (hasObjVar(this, "magicItemModifier"))
    {
      int Q52W = getObjVar(this, "magicItemModifier");
      Q4NC = 0x06 * Q52W;
    }
    else
    {
      if (getSkillLevel(user, 0x19) < 0x0A)
      {
        Q4NC = 0x14;
      }
      else
      {
        Q4NC = 0x14 * getSkillLevel(user, 0x19) / 0x05;
      }
    }
    int Q4D5 = random(0x00, 0x11);
    obj Q4F3 = createGlobalNPCAt(Q4F6[Q4D5], there, 0x00);
    if (Q4F3 != NULL())
    {
      doLocAnimation(there, 0x3728, 0x0A, 0x0A, 0x00, 0x00);
      sfx(there, 0x0215, 0x00);
      attachScript(Q4F3, "destcrea");
      setObjVar(Q4F3, "summonDifficulty", 0x00);
      int Q5ND = Q558(Q4F3, user, 0x64, 0x01);
      callback(Q4F3, Q4NC, 0x08);
      Q5NC = 0x01;
    }
    else
    {
      barkTo(user, user, "Whoops...something got in the way.");
    }
  }
  Q5UQ(this);
  return (Q5NC);
}