Script: Trap dart
From Ultima Online: The Second Age
Revision as of 08:11, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> trap_globals; <span style="color:#0000FF">trigger</span> creation { setObjVar|<span style="color:#FF0000;font-weight:b...")
inherits trap_globals;
trigger creation { setObjVar(this, "trapType", 0x03); setObjVar(this, "trapLevel", 0x01); return (0x00); }
trigger message("removeTrap") { Q4DB(); detachScript(this, "trap_dart"); return (0x00); }
trigger message("triggerTrap") { obj user; user = args[0x00]; if (Q4YA(user, this) > 0x00) { return (0x01); } barkTo(this, user, "A dart imbeds itself into your flesh."); int Q52T = 0x01; if (hasObjVar(this, "trapLevel")) { Q52T = getObjVar(this, "trapLevel"); } int damage = random(0x05, 0x0F) * Q52T; doDamage(this, user, damage); Q4DB(); detachScript(this, "trap_dart"); return (0x01); }