Script: Trap locklevel one
From Ultima Online: The Second Age
inherits globals;
member int lockLevel;
trigger creation { if (!hasObjVar(this, "isLocked")) { attachScript(this, "locked"); lockLevel = random(0x00, 0x19); setObjVar(this, "isLocked", lockLevel); setObjVar(this, "lockLevel", lockLevel); } return (0x00); }
trigger callback(0x25) { if (!hasObjVar(this, "isLocked")) { setObjVar(this, "isLocked", lockLevel); } return (0x00); }
trigger use { if (!hasObjVar(this, "isLocked")) { callback(this, 0x3C, 0x25); } return (0x01); }