Script: Seance

From Ultima Online: The Second Age
Revision as of 06:17, 24 October 2018 by Grimoric (talk | contribs)
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inherits sndfx;
trigger message("canUseSkill")
{
  return (0x00);
}
trigger callback(0x4D)
{
  detachScript(this, "seance");
  return (0x00);
}
trigger message("useSkill")
{
  callback(this, 0x0A, 0x4D);
  if (!skillTest(this, 0x20))
  {
    systemMessage(this, "You fail your attempt at contacting the netherworld.");
    return (0x00);
  }
  systemMessage(this, "You establish contact with the netherworld.");
  sfx(getLocation(this), 0x024A, 0x00);
  int Q5QK = getSkillLevel(this, 0x20);
  Q5QK = (0x03 * Q5QK) + getIntelligence(this);
  setObjVar(this, "seance_setting", 0x01);
  seance(this, 0x01);
  attachScript(this, "seance_user");
  callback(this, Q5QK, 0x47);
  return (0x00);
}