Script Function: Q4BU
From Ultima Online: The Second Age
function int Q4BU(obj this, string Q698, obj speaker) { if (Q698 != "friend") { return (0x00); } if (0x00) { bark(this, "Got order to befriend."); } setObjVar(this, "petFriend", 0x01); if (!isPet(this)) { bark(this, "I shall obey this person's orders as if they were your own."); } else { systemMessage(speaker, "Click on the player whom you wish to make a co-owner."); } targetObj(speaker, this); return (0x01); }